isle/LEGO1/lego/sources/geom/legoedge.h
Nathan M Gilbert 507cd0cff4
Refactor/Implement/Match LegoEdge (#786)
* Refactor/Implement/Match LegoEdge

* Reorder annotation

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-04-09 11:25:24 +02:00

32 lines
731 B
C++

#ifndef __LEGOEDGE_H
#define __LEGOEDGE_H
#include "realtime/vector.h"
class LegoWEEdge;
// VTABLE: LEGO1 0x100db7b8
// SIZE 0x24
struct LegoEdge {
LegoEdge();
virtual ~LegoEdge(); // vtable+0x00
LegoEdge* GetClockwiseEdge(LegoWEEdge* face);
LegoEdge* GetCounterclockwiseEdge(LegoWEEdge* face);
Vector3* GetOpposingPoint(LegoWEEdge* face);
Vector3* GetPoint(LegoWEEdge* face);
// SYNTHETIC: LEGO1 0x1009a4a0
// LegoEdge::`scalar deleting destructor'
LegoWEEdge* m_faceA; // 0x04
LegoWEEdge* m_faceB; // 0x08
LegoEdge* m_ccwA; // 0x0c
LegoEdge* m_cwA; // 0x10
LegoEdge* m_ccwB; // 0x14
LegoEdge* m_cwB; // 0x18
Vector3* m_pointA; // 0x1c
Vector3* m_pointB; // 0x20
};
#endif // __LEGOEDGE_H