isle/LEGO1/tgl/d3drm
Christian Semmler 68bb20f04f
Implement LegoCharacterManager::CreateROI (#709)
* WIP

* Create globals

* Add Read

* Name Init

* Add LegoCharacter init data

* Add define for NULL

* Use MxS8

* Add LegoCharacterLOD

* WIP CreateROI

* Fix

* WIP

* Match

* Match

* Match, implement Find

* Fix MeshBuilder

* Fix

* space
2024-03-22 18:40:19 +01:00
..
camera.cpp Pad all single-digit hexadecimal values with zero (#504) 2024-01-29 22:17:17 +01:00
device.cpp (Discussion/Proposals) Consistency regarding annotations of header-implemented functions (#316) 2023-12-12 20:27:17 +01:00
group.cpp Implement ViewManager::FUN_100a65b0 (#650) 2024-03-10 05:12:15 +01:00
impl.h Implement ViewManager::FUN_100a65b0 (#650) 2024-03-10 05:12:15 +01:00
light.cpp Pad all single-digit hexadecimal values with zero (#504) 2024-01-29 22:17:17 +01:00
mesh.cpp Implement TglImpl::MeshBuilder::CreateMesh (#635) 2024-03-08 17:55:25 +01:00
meshbuilder.cpp Implement LegoCharacterManager::CreateROI (#709) 2024-03-22 18:40:19 +01:00
renderer.cpp Implement TglImpl::MeshBuilder::CreateMesh (#635) 2024-03-08 17:55:25 +01:00
texture.cpp Enforce vtable match (#464) 2024-01-20 18:04:46 -05:00
view.cpp Implement/match Tgl::View::Render (#566) 2024-02-16 16:28:20 +01:00