mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-30 03:26:12 -05:00
3839b3278c
* Implement/match LegoExtraActor::VTable0x94 * attempt to fix gcc * WIP fixes * Match * Match * Match * add TODO --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
36 lines
990 B
C++
36 lines
990 B
C++
#ifndef __LEGOWEGEDGE_H
|
|
#define __LEGOWEGEDGE_H
|
|
|
|
#include "decomp.h"
|
|
#include "legoweedge.h"
|
|
#include "mxgeometry/mxgeometry3d.h"
|
|
|
|
// VTABLE: LEGO1 0x100db7f8
|
|
// SIZE 0x54
|
|
class LegoWEGEdge : public LegoWEEdge {
|
|
public:
|
|
LegoWEGEdge();
|
|
~LegoWEGEdge() override;
|
|
|
|
LegoResult VTable0x04() override; // vtable+0x04
|
|
|
|
inline LegoU32 GetFlag0x10() { return m_unk0x0c & 0x10 ? FALSE : TRUE; }
|
|
inline Mx4DPointFloat* GetEdgeNormal(int index) { return &m_edgeNormals[index]; }
|
|
|
|
// SYNTHETIC: LEGO1 0x1009a7e0
|
|
// LegoWEGEdge::`scalar deleting destructor'
|
|
|
|
private:
|
|
LegoU8 m_unk0x0c; // 0x0c
|
|
LegoU8 m_unk0x0d; // 0x0d
|
|
LegoChar* m_name; // 0x10
|
|
Mx4DPointFloat m_unk0x14; // 0x14
|
|
Mx4DPointFloat* m_edgeNormals; // 0x2c
|
|
Mx3DPointFloat m_unk0x30; // 0x30
|
|
LegoU32 m_unk0x44; // 0x44
|
|
LegoU8 m_unk0x48; // 0x48
|
|
undefined* m_unk0x4c; // 0x4c
|
|
undefined* m_unk0x50; // 0x50
|
|
};
|
|
|
|
#endif // __LEGOWEGEDGE_H
|