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https://github.com/isledecomp/isle.git
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ce686705f2
* LegoWorldList * Refactor list cursors * Add decomp markers for list cursors * Fix decomp markers * MxRegionListCursor edit to prevent accuracy drop * Better fix for MxRegionListCursor
35 lines
845 B
C++
35 lines
845 B
C++
#ifndef MXSTREAMCHUNKLIST_H
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#define MXSTREAMCHUNKLIST_H
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#include "decomp.h"
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#include "mxlist.h"
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class MxStreamChunk;
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// VTABLE: LEGO1 0x100dc5d0
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// class MxCollection<MxStreamChunk *>
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// VTABLE: LEGO1 0x100dc5e8
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// class MxList<MxStreamChunk *>
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// VTABLE: LEGO1 0x100dc600
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// SIZE 0x18
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class MxStreamChunkList : public MxList<MxStreamChunk*> {
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public:
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MxStreamChunkList() { m_customDestructor = Destroy; }
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virtual MxS8 Compare(MxStreamChunk*, MxStreamChunk*) override; // vtable+0x14
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static void Destroy(MxStreamChunk* p_chunk);
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};
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// VTABLE: LEGO1 0x100dc510
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class MxStreamChunkListCursor : public MxListCursor<MxStreamChunk*> {
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public:
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MxStreamChunkListCursor(MxStreamChunkList* p_list) : MxListCursor<MxStreamChunk*>(p_list){};
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};
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// VTABLE: LEGO1 0x100dc528
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// class MxListCursor<MxStreamChunk *>
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#endif // MXSTREAMCHUNKLIST_H
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