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https://github.com/isledecomp/isle.git
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ce686705f2
* LegoWorldList * Refactor list cursors * Add decomp markers for list cursors * Fix decomp markers * MxRegionListCursor edit to prevent accuracy drop * Better fix for MxRegionListCursor
38 lines
811 B
C++
38 lines
811 B
C++
#ifndef MXDSACTIONLIST_H
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#define MXDSACTIONLIST_H
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#include "decomp.h"
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#include "mxlist.h"
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class MxDSAction;
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// VTABLE: LEGO1 0x100dcea8
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// class MxCollection<MxDSAction *>
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// VTABLE: LEGO1 0x100dcec0
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// class MxList<MxDSAction *>
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// VTABLE: LEGO1 0x100dced8
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// SIZE 0x1c
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class MxDSActionList : public MxList<MxDSAction*> {
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public:
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MxDSActionList() { this->m_unk18 = 0; }
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virtual MxS8 Compare(MxDSAction*, MxDSAction*) override; // vtable+0x14
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static void Destroy(MxDSAction* p_action);
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private:
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undefined m_unk18;
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};
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// VTABLE: LEGO1 0x100d7e68
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// class MxListCursor<MxDSAction *>
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// VTABLE: LEGO1 0x100d7e50
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class MxDSActionListCursor : public MxListCursor<MxDSAction*> {
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public:
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MxDSActionListCursor(MxDSActionList* p_list) : MxListCursor<MxDSAction*>(p_list){};
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};
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#endif // MXDSACTIONLIST_H
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