mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-27 01:56:28 -05:00
b59d8ef5cf
This is almost certainly abandonware, fairly small (<1MB), and is going to save us a lot of dev environment headaches
896 lines
45 KiB
C
896 lines
45 KiB
C
/*==========================================================================;
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*
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* Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved.
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*
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* File: d3d.h
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* Content: Direct3D include file
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*
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***************************************************************************/
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#ifndef _D3D_H_
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#define _D3D_H_
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#include <stdlib.h>
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#ifdef _WIN32
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#define COM_NO_WINDOWS_H
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#include <objbase.h>
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#else
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#include "d3dcom.h"
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#endif
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#ifdef _WIN32
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#define D3DAPI WINAPI
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#else
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#define D3DAPI
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#endif
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/*
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* Interface IID's
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*/
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#if defined( _WIN32 ) && !defined( _NO_COM)
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DEFINE_GUID( IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
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DEFINE_GUID( IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
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DEFINE_GUID( IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
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DEFINE_GUID( IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
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DEFINE_GUID( IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
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DEFINE_GUID( IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 );
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DEFINE_GUID( IID_IDirect3DDevice, 0x64108800,0x957d,0X11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 );
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DEFINE_GUID( IID_IDirect3DDevice2, 0x93281501, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
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DEFINE_GUID( IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
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DEFINE_GUID( IID_IDirect3DTexture2, 0x93281502, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
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DEFINE_GUID( IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
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DEFINE_GUID( IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
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DEFINE_GUID( IID_IDirect3DMaterial2, 0x93281503, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
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DEFINE_GUID( IID_IDirect3DExecuteBuffer,0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
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DEFINE_GUID( IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
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DEFINE_GUID( IID_IDirect3DViewport2, 0x93281500, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
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#endif
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/*
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* Data structures
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*/
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#ifdef __cplusplus
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/* 'struct' not 'class' per the way DECLARE_INTERFACE_ is defined */
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struct IDirect3D;
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struct IDirect3D2;
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struct IDirect3DDevice;
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struct IDirect3DDevice2;
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struct IDirect3DExecuteBuffer;
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struct IDirect3DLight;
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struct IDirect3DMaterial;
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struct IDirect3DMaterial2;
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struct IDirect3DTexture;
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struct IDirect3DTexture2;
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struct IDirect3DViewport;
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struct IDirect3DViewport2;
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typedef struct IDirect3D *LPDIRECT3D;
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typedef struct IDirect3D2 *LPDIRECT3D2;
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typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
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typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2;
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typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
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typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
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typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
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typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2;
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typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
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typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2;
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typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
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typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2;
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#else
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typedef struct IDirect3D *LPDIRECT3D;
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typedef struct IDirect3D2 *LPDIRECT3D2;
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typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
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typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2;
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typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
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typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
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typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
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typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2;
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typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
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typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2;
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typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
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typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2;
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#endif
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#include "d3dtypes.h"
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#include "d3dcaps.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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* IDirect3D
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*/
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#undef INTERFACE
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#define INTERFACE IDirect3D
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DECLARE_INTERFACE_(IDirect3D, IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
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STDMETHOD_(ULONG, AddRef) (THIS) PURE;
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STDMETHOD_(ULONG, Release) (THIS) PURE;
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/*** IDirect3D methods ***/
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STDMETHOD(Initialize) (THIS_ REFIID) PURE;
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STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE;
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STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE;
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STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL*, IUnknown*) PURE;
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STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT*, IUnknown*) PURE;
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STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE;
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};
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#if !defined(__cplusplus) || defined(CINTERFACE)
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#define IDirect3D_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
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#define IDirect3D_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IDirect3D_Release(p) (p)->lpVtbl->Release(p)
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#define IDirect3D_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
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#define IDirect3D_EnumDevices(p, a, b) (p)->lpVtbl->EnumDevices(p, a, b)
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#define IDirect3D_CreateLight(p, a, b) (p)->lpVtbl->CreateLight(p, a, b)
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#define IDirect3D_CreateMaterial(p, a, b) (p)->lpVtbl->CreateMaterial(p, a, b)
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#define IDirect3D_CreateViewport(p, a, b) (p)->lpVtbl->CreateViewport(p, a, b)
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#define IDirect3D_FindDevice(p, a, b) (p)->lpVtbl->FindDevice(p, a, b)
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#else
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#define IDirect3D_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
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#define IDirect3D_AddRef(p) (p)->AddRef()
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#define IDirect3D_Release(p) (p)->Release()
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#define IDirect3D_Initialize(p, a) (p)->Initialize(a)
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#define IDirect3D_EnumDevices(p, a, b) (p)->EnumDevices(a, b)
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#define IDirect3D_CreateLight(p, a, b) (p)->CreateLight(a, b)
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#define IDirect3D_CreateMaterial(p, a, b) (p)->CreateMaterial(a, b)
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#define IDirect3D_CreateViewport(p, a, b) (p)->CreateViewport(a, b)
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#define IDirect3D_FindDevice(p, a, b) (p)->FindDevice(a, b)
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#endif
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/*
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* IDirect3D2
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*/
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#undef INTERFACE
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#define INTERFACE IDirect3D2
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DECLARE_INTERFACE_(IDirect3D2, IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
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STDMETHOD_(ULONG, AddRef) (THIS) PURE;
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STDMETHOD_(ULONG, Release) (THIS) PURE;
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/*** IDirect3D methods ***/
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STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE;
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STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE;
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STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL2*, IUnknown*) PURE;
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STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT2*, IUnknown*) PURE;
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STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE;
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STDMETHOD(CreateDevice)(THIS_ REFCLSID, LPDIRECTDRAWSURFACE, LPDIRECT3DDEVICE2 *) PURE;
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};
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#if !defined(__cplusplus) || defined(CINTERFACE)
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#define IDirect3D2_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
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#define IDirect3D2_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IDirect3D2_Release(p) (p)->lpVtbl->Release(p)
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#define IDirect3D2_EnumDevices(p, a, b) (p)->lpVtbl->EnumDevices(p, a, b)
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#define IDirect3D2_CreateLight(p, a, b) (p)->lpVtbl->CreateLight(p, a, b)
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#define IDirect3D2_CreateMaterial(p, a, b) (p)->lpVtbl->CreateMaterial(p, a, b)
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#define IDirect3D2_CreateViewport(p, a, b) (p)->lpVtbl->CreateViewport(p, a, b)
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#define IDirect3D2_FindDevice(p, a, b) (p)->lpVtbl->FindDevice(p, a, b)
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#define IDirect3D2_CreateDevice(p, a, b, c) (p)->lpVtbl->CreateDevice(p, a, b, c)
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#else
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#define IDirect3D2_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
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#define IDirect3D2_AddRef(p) (p)->AddRef()
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#define IDirect3D2_Release(p) (p)->Release()
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#define IDirect3D2_EnumDevices(p, a, b) (p)->EnumDevices(a, b)
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#define IDirect3D2_CreateLight(p, a, b) (p)->CreateLight(a, b)
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#define IDirect3D2_CreateMaterial(p, a, b) (p)->CreateMaterial(a, b)
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#define IDirect3D2_CreateViewport(p, a, b) (p)->CreateViewport(a, b)
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#define IDirect3D2_FindDevice(p, a, b) (p)->FindDevice(a, b)
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#define IDirect3D2_CreateDevice(p, a, b, c) (p)->CreateDevice(a, b, c)
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#endif
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/*
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* IDirect3DDevice
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*/
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#undef INTERFACE
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#define INTERFACE IDirect3DDevice
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DECLARE_INTERFACE_(IDirect3DDevice, IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
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STDMETHOD_(ULONG, AddRef) (THIS) PURE;
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STDMETHOD_(ULONG, Release) (THIS) PURE;
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/*** IDirect3DDevice methods ***/
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STDMETHOD(Initialize) (THIS_ LPDIRECT3D, LPGUID, LPD3DDEVICEDESC) PURE;
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STDMETHOD(GetCaps) (THIS_ LPD3DDEVICEDESC, LPD3DDEVICEDESC) PURE;
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STDMETHOD(SwapTextureHandles) (THIS_ LPDIRECT3DTEXTURE, LPDIRECT3DTEXTURE) PURE;
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STDMETHOD(CreateExecuteBuffer) (THIS_ LPD3DEXECUTEBUFFERDESC, LPDIRECT3DEXECUTEBUFFER*, IUnknown*) PURE;
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STDMETHOD(GetStats) (THIS_ LPD3DSTATS) PURE;
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STDMETHOD(Execute) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD) PURE;
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STDMETHOD(AddViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE;
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STDMETHOD(DeleteViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE;
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STDMETHOD(NextViewport) (THIS_ LPDIRECT3DVIEWPORT, LPDIRECT3DVIEWPORT*, DWORD) PURE;
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STDMETHOD(Pick) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD, LPD3DRECT) PURE;
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STDMETHOD(GetPickRecords)(THIS_ LPDWORD, LPD3DPICKRECORD) PURE;
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STDMETHOD(EnumTextureFormats) (THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK, LPVOID) PURE;
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STDMETHOD(CreateMatrix) (THIS_ LPD3DMATRIXHANDLE) PURE;
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STDMETHOD(SetMatrix) (THIS_ D3DMATRIXHANDLE, const LPD3DMATRIX) PURE;
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STDMETHOD(GetMatrix) (THIS_ D3DMATRIXHANDLE, LPD3DMATRIX) PURE;
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STDMETHOD(DeleteMatrix) (THIS_ D3DMATRIXHANDLE) PURE;
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STDMETHOD_(HRESULT, BeginScene) (THIS) PURE;
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STDMETHOD_(HRESULT, EndScene) (THIS) PURE;
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STDMETHOD(GetDirect3D) (THIS_ LPDIRECT3D*) PURE;
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};
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#if !defined(__cplusplus) || defined(CINTERFACE)
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#define IDirect3DDevice_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
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#define IDirect3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IDirect3DDevice_Release(p) (p)->lpVtbl->Release(p)
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#define IDirect3DDevice_Initialize(p, a, b, c) (p)->lpVtbl->Initialize(p, a, b, c)
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#define IDirect3DDevice_GetCaps(p, a, b) (p)->lpVtbl->GetCaps(p, a, b)
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#define IDirect3DDevice_SwapTextureHandles(p, a, b) (p)->lpVtbl->SwapTextureHandles(p, a, b)
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#define IDirect3DDevice_CreateExecuteBuffer(p, a, b, c) (p)->lpVtbl->CreateExecuteBuffer(p, a, b, c)
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#define IDirect3DDevice_GetStats(p, a) (p)->lpVtbl->GetStats(p, a)
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#define IDirect3DDevice_Execute(p, a, b, c) (p)->lpVtbl->Execute(p, a, b, c)
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#define IDirect3DDevice_AddViewport(p, a) (p)->lpVtbl->AddViewport(p, a)
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#define IDirect3DDevice_DeleteViewport(p, a) (p)->lpVtbl->DeleteViewport(p, a)
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#define IDirect3DDevice_NextViewport(p, a, b) (p)->lpVtbl->NextViewport(p, a, b)
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#define IDirect3DDevice_Pick(p, a, b, c, d) (p)->lpVtbl->Pick(p, a, b, c, d)
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#define IDirect3DDevice_GetPickRecords(p, a, b) (p)->lpVtbl->GetPickRecords(p, a, b)
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#define IDirect3DDevice_EnumTextureFormats(p, a, b) (p)->lpVtbl->EnumTextureFormats(p, a, b)
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#define IDirect3DDevice_CreateMatrix(p, a) (p)->lpVtbl->CreateMatrix(p, a)
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#define IDirect3DDevice_SetMatrix(p, a, b) (p)->lpVtbl->SetMatrix(p, a, b)
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#define IDirect3DDevice_GetMatrix(p, a, b) (p)->lpVtbl->GetMatrix(p, a, b)
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#define IDirect3DDevice_DeleteMatrix(p, a) (p)->lpVtbl->DeleteMatrix(p, a)
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#define IDirect3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
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#define IDirect3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p)
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#define IDirect3DDevice_GetDirect3D(p, a) (p)->lpVtbl->GetDirect3D(p, a)
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#else
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#define IDirect3DDevice_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
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#define IDirect3DDevice_AddRef(p) (p)->AddRef()
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#define IDirect3DDevice_Release(p) (p)->Release()
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#define IDirect3DDevice_Initialize(p, a, b, c) (p)->Initialize(a, b, c)
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#define IDirect3DDevice_GetCaps(p, a, b) (p)->GetCaps(a, b)
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#define IDirect3DDevice_SwapTextureHandles(p, a, b) (p)->SwapTextureHandles(a, b)
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#define IDirect3DDevice_CreateExecuteBuffer(p, a, b, c) (p)->CreateExecuteBuffer(a, b, c)
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#define IDirect3DDevice_GetStats(p, a) (p)->GetStats(a)
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#define IDirect3DDevice_Execute(p, a, b, c) (p)->Execute(a, b, c)
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#define IDirect3DDevice_AddViewport(p, a) (p)->AddViewport(a)
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#define IDirect3DDevice_DeleteViewport(p, a) (p)->DeleteViewport(a)
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#define IDirect3DDevice_NextViewport(p, a, b) (p)->NextViewport(a, b)
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#define IDirect3DDevice_Pick(p, a, b, c, d) (p)->Pick(a, b, c, d)
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#define IDirect3DDevice_GetPickRecords(p, a, b) (p)->GetPickRecords(a, b)
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#define IDirect3DDevice_EnumTextureFormats(p, a, b) (p)->EnumTextureFormats(a, b)
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#define IDirect3DDevice_CreateMatrix(p, a) (p)->CreateMatrix(a)
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#define IDirect3DDevice_SetMatrix(p, a, b) (p)->SetMatrix(a, b)
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#define IDirect3DDevice_GetMatrix(p, a, b) (p)->GetMatrix(a, b)
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#define IDirect3DDevice_DeleteMatrix(p, a) (p)->DeleteMatrix(a)
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#define IDirect3DDevice_BeginScene(p) (p)->BeginScene()
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#define IDirect3DDevice_EndScene(p) (p)->EndScene()
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#define IDirect3DDevice_GetDirect3D(p, a) (p)->GetDirect3D(a)
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#endif
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/*
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* IDirect3DDevice2
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*/
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#undef INTERFACE
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#define INTERFACE IDirect3DDevice2
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DECLARE_INTERFACE_(IDirect3DDevice2, IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
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STDMETHOD_(ULONG, AddRef) (THIS) PURE;
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STDMETHOD_(ULONG, Release) (THIS) PURE;
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/*** IDirect3DDevice2 methods ***/
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STDMETHOD(GetCaps) (THIS_ LPD3DDEVICEDESC, LPD3DDEVICEDESC) PURE;
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STDMETHOD(SwapTextureHandles) (THIS_ LPDIRECT3DTEXTURE2, LPDIRECT3DTEXTURE2) PURE;
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STDMETHOD(GetStats) (THIS_ LPD3DSTATS) PURE;
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STDMETHOD(AddViewport) (THIS_ LPDIRECT3DVIEWPORT2) PURE;
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STDMETHOD(DeleteViewport) (THIS_ LPDIRECT3DVIEWPORT2) PURE;
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STDMETHOD(NextViewport) (THIS_ LPDIRECT3DVIEWPORT2, LPDIRECT3DVIEWPORT2*, DWORD) PURE;
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STDMETHOD(EnumTextureFormats) (THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK, LPVOID) PURE;
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STDMETHOD_(HRESULT, BeginScene) (THIS) PURE;
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STDMETHOD_(HRESULT, EndScene) (THIS) PURE;
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STDMETHOD(GetDirect3D) (THIS_ LPDIRECT3D2*) PURE;
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/*** DrawPrimitive API ***/
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STDMETHOD(SetCurrentViewport) (THIS_ LPDIRECT3DVIEWPORT2) PURE;
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STDMETHOD(GetCurrentViewport) (THIS_ LPDIRECT3DVIEWPORT2 *) PURE;
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|
STDMETHOD(SetRenderTarget) (THIS_ LPDIRECTDRAWSURFACE, DWORD) PURE;
|
|
STDMETHOD(GetRenderTarget) (THIS_ LPDIRECTDRAWSURFACE *) PURE;
|
|
|
|
STDMETHOD(Begin) (THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, DWORD) PURE;
|
|
STDMETHOD(BeginIndexed) (THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, LPVOID, DWORD, DWORD) PURE;
|
|
STDMETHOD(Vertex) (THIS_ LPVOID) PURE;
|
|
STDMETHOD(Index) (THIS_ WORD) PURE;
|
|
STDMETHOD(End) (THIS_ DWORD) PURE;
|
|
|
|
STDMETHOD(GetRenderState) (THIS_ D3DRENDERSTATETYPE, LPDWORD) PURE;
|
|
STDMETHOD(SetRenderState) (THIS_ D3DRENDERSTATETYPE, DWORD) PURE;
|
|
STDMETHOD(GetLightState) (THIS_ D3DLIGHTSTATETYPE, LPDWORD) PURE;
|
|
STDMETHOD(SetLightState) (THIS_ D3DLIGHTSTATETYPE, DWORD) PURE;
|
|
STDMETHOD(SetTransform) (THIS_ D3DTRANSFORMSTATETYPE, LPD3DMATRIX) PURE;
|
|
STDMETHOD(GetTransform) (THIS_ D3DTRANSFORMSTATETYPE, LPD3DMATRIX) PURE;
|
|
STDMETHOD(MultiplyTransform) (THIS_ D3DTRANSFORMSTATETYPE, LPD3DMATRIX) PURE;
|
|
|
|
STDMETHOD(DrawPrimitive) (THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, LPVOID, DWORD, DWORD) PURE;
|
|
STDMETHOD(DrawIndexedPrimitive) (THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, LPVOID, DWORD, LPWORD, DWORD, DWORD) PURE;
|
|
|
|
STDMETHOD(SetClipStatus) (THIS_ LPD3DCLIPSTATUS) PURE;
|
|
STDMETHOD(GetClipStatus) (THIS_ LPD3DCLIPSTATUS) PURE;
|
|
};
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
#define IDirect3DDevice2_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
|
|
#define IDirect3DDevice2_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DDevice2_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirect3DDevice2_GetCaps(p, a, b) (p)->lpVtbl->GetCaps(p, a, b)
|
|
#define IDirect3DDevice2_SwapTextureHandles(p, a, b) (p)->lpVtbl->SwapTextureHandles(p, a, b)
|
|
#define IDirect3DDevice2_GetStats(p, a) (p)->lpVtbl->CreateViewport(p, a)
|
|
#define IDirect3DDevice2_AddViewport(p, a) (p)->lpVtbl->AddViewport(p, a)
|
|
#define IDirect3DDevice2_DeleteViewport(p, a) (p)->lpVtbl->DeleteViewport(p, a)
|
|
#define IDirect3DDevice2_NextViewport(p, a, b) (p)->lpVtbl->NextViewport(p, a, b)
|
|
#define IDirect3DDevice2_EnumTextureFormats(p, a, b) (p)->lpVtbl->EnumTextureFormats(p, a, b)
|
|
#define IDirect3DDevice2_BeginScene(p) (p)->lpVtbl->BeginScene(p)
|
|
#define IDirect3DDevice2_EndScene(p) (p)->lpVtbl->EndScene(p)
|
|
#define IDirect3DDevice2_GetDirect3D(p, a) (p)->lpVtbl->GetDirect3D(p, a)
|
|
|
|
#define IDirect3DDevice2_SetCurrentViewport(p, a) (p)->lpVtbl->SetCurrentViewport(p, a)
|
|
#define IDirect3DDevice2_GetCurrentViewport(p, a) (p)->lpVtbl->GetCurrentViewport(p, a)
|
|
|
|
#define IDirect3DDevice2_SetRenderTarget(p, a, b) (p)->lpVtbl->SetRenderTarget(p, a, b)
|
|
#define IDirect3DDevice2_GetRenderTarget(p, a) (p)->lpVtbl->GetRenderTarget(p, a)
|
|
|
|
#define IDirect3DDevice2_Begin(p, a, b, c) (p)->lpVtbl->Begin(p, a, b, c)
|
|
#define IDirect3DDevice2_BeginIndexed(p, a, b, c, d, e) (p)->lpVtbl->Begin(p, a, b, c, d, e)
|
|
#define IDirect3DDevice2_Vertex(p, a) (p)->lpVtbl->Vertex(p, a)
|
|
#define IDirect3DDevice2_Index(p, a) (p)->lpVtbl->Index(p, a)
|
|
#define IDirect3DDevice2_End(p, a) (p)->lpVtbl->End(p, a)
|
|
|
|
#define IDirect3DDevice2_GetRenderState(p, a, b) (p)->lpVtbl->GetRenderState(p, a, b)
|
|
#define IDirect3DDevice2_SetRenderState(p, a, b) (p)->lpVtbl->SetRenderState(p, a, b)
|
|
#define IDirect3DDevice2_GetLightState(p, a, b) (p)->lpVtbl->GetLightState(p, a, b)
|
|
#define IDirect3DDevice2_SetLightState(p, a, b) (p)->lpVtbl->SetLightState(p, a, b)
|
|
#define IDirect3DDevice2_SetTransform(p, a, b) (p)->lpVtbl->SetTransform(p, a, b)
|
|
#define IDirect3DDevice2_GetTransform(p, a, b) (p)->lpVtbl->GetTransform(p, a, b)
|
|
#define IDirect3DDevice2_MultiplyTransform(p, a, b) (p)->lpVtbl->MultiplyTransform(p, a, b)
|
|
|
|
#define IDirect3DDevice2_DrawPrimitive(p, a, b, c, d, e) (p)->lpVtbl->DrawPrimitive(p, a, b, c, d, e)
|
|
#define IDirect3DDevice2_DrawIndexedPrimitive(p, a, b, c, d, e, f, g) \
|
|
(p)->lpVtbl->DrawIndexedPrimitive(p, a, b, c, d, e, f, g)
|
|
#define IDirect3DDevice2_SetClipStatus(p, a) (p)->lpVtbl->SetClipStatus(p, a)
|
|
#define IDirect3DDevice2_GetClipStatus(p, a) (p)->lpVtbl->GetClipStatus(p, a)
|
|
#else
|
|
#define IDirect3DDevice2_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
|
|
#define IDirect3DDevice2_AddRef(p) (p)->AddRef()
|
|
#define IDirect3DDevice2_Release(p) (p)->Release()
|
|
#define IDirect3DDevice2_GetCaps(p, a, b) (p)->GetCaps(a, b)
|
|
#define IDirect3DDevice2_SwapTextureHandles(p, a, b) (p)->SwapTextureHandles(a, b)
|
|
#define IDirect3DDevice2_GetStats(p, a) (p)->CreateViewport(a)
|
|
#define IDirect3DDevice2_AddViewport(p, a) (p)->AddViewport(a)
|
|
#define IDirect3DDevice2_DeleteViewport(p, a) (p)->DeleteViewport(a)
|
|
#define IDirect3DDevice2_NextViewport(p, a, b) (p)->NextViewport(a, b)
|
|
#define IDirect3DDevice2_EnumTextureFormats(p, a, b) (p)->EnumTextureFormats(a, b)
|
|
#define IDirect3DDevice2_BeginScene(p) (p)->BeginScene()
|
|
#define IDirect3DDevice2_EndScene(p) (p)->EndScene()
|
|
#define IDirect3DDevice2_GetDirect3D(p, a) (p)->GetDirect3D(a)
|
|
|
|
#define IDirect3DDevice2_SetCurrentViewport(p, a) (p)->SetCurrentViewport(a)
|
|
#define IDirect3DDevice2_GetCurrentViewport(p, a) (p)->GetCurrentViewport(a)
|
|
|
|
#define IDirect3DDevice2_SetRenderTarget(p, a, b) (p)->SetRenderTarget(a, b)
|
|
#define IDirect3DDevice2_GetRenderTarget(p, a) (p)->GetRenderTarget(a)
|
|
|
|
#define IDirect3DDevice2_Begin(p, a, b, c) (p)->Begin(a, b, c)
|
|
#define IDirect3DDevice2_BeginIndexed(p, a, b, c, d, e) (p)->Begin(a, b, c, d, e)
|
|
#define IDirect3DDevice2_Vertex(p, a) (p)->Vertex(a)
|
|
#define IDirect3DDevice2_Index(p, a) (p)->Index(a)
|
|
#define IDirect3DDevice2_End(p, a) (p)->End(a)
|
|
|
|
#define IDirect3DDevice2_GetRenderState(p, a, b) (p)->GetRenderState(a, b)
|
|
#define IDirect3DDevice2_SetRenderState(p, a, b) (p)->SetRenderState(a, b)
|
|
#define IDirect3DDevice2_GetLightState(p, a, b) (p)->GetLightState(a, b)
|
|
#define IDirect3DDevice2_SetLightState(p, a, b) (p)->SetLightState(a, b)
|
|
#define IDirect3DDevice2_SetTransform(p, a, b) (p)->SetTransform(a, b)
|
|
#define IDirect3DDevice2_GetTransform(p, a, b) (p)->GetTransform(a, b)
|
|
#define IDirect3DDevice2_MultiplyTransform(p, a, b) (p)->MultiplyTransform(a, b)
|
|
|
|
#define IDirect3DDevice2_DrawPrimitive(p, a, b, c, d, e) (p)->DrawPrimitive(a, b, c, d, e)
|
|
#define IDirect3DDevice2_DrawIndexedPrimitive(p, a, b, c, d, e, f, g) \
|
|
(p)->DrawIndexedPrimitive(a, b, c, d, e, f, g)
|
|
#define IDirect3DDevice2_SetClipStatus(p, a) (p)->SetClipStatus(a)
|
|
#define IDirect3DDevice2_GetClipStatus(p, a) (p)->GetClipStatus(a)
|
|
|
|
#endif
|
|
|
|
/*
|
|
* IDirect3DExecuteBuffer
|
|
*/
|
|
#undef INTERFACE
|
|
#define INTERFACE IDirect3DExecuteBuffer
|
|
DECLARE_INTERFACE_(IDirect3DExecuteBuffer, IUnknown)
|
|
{
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
|
|
STDMETHOD_(ULONG, Release) (THIS) PURE;
|
|
/*** IDirect3DExecuteBuffer methods ***/
|
|
STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPD3DEXECUTEBUFFERDESC) PURE;
|
|
STDMETHOD(Lock) (THIS_ LPD3DEXECUTEBUFFERDESC) PURE;
|
|
STDMETHOD_(HRESULT, Unlock) (THIS) PURE;
|
|
STDMETHOD(SetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE;
|
|
STDMETHOD(GetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE;
|
|
STDMETHOD(Validate) (THIS_ LPDWORD, LPD3DVALIDATECALLBACK, LPVOID, DWORD) PURE;
|
|
STDMETHOD(Optimize) (THIS_ DWORD) PURE;
|
|
};
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
#define IDirect3DExecuteBuffer_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
|
|
#define IDirect3DExecuteBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DExecuteBuffer_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirect3DExecuteBuffer_Initialize(p, a, b) (p)->lpVtbl->Initialize(p, a, b)
|
|
#define IDirect3DExecuteBuffer_Lock(p, a) (p)->lpVtbl->Lock(p, a)
|
|
#define IDirect3DExecuteBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
|
|
#define IDirect3DExecuteBuffer_SetExecuteData(p, a) (p)->lpVtbl->SetExecuteData(p, a)
|
|
#define IDirect3DExecuteBuffer_GetExecuteData(p, a) (p)->lpVtbl->GetExecuteData(p, a)
|
|
#define IDirect3DExecuteBuffer_Validate(p, a, b, c, d) (p)->lpVtbl->Validate(p, a, b, c, d)
|
|
#define IDirect3DExecuteBuffer_Optimize(p, a) (p)->lpVtbl->Optimize(p, a)
|
|
#else
|
|
#define IDirect3DExecuteBuffer_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
|
|
#define IDirect3DExecuteBuffer_AddRef(p) (p)->AddRef()
|
|
#define IDirect3DExecuteBuffer_Release(p) (p)->Release()
|
|
#define IDirect3DExecuteBuffer_Initialize(p, a, b) (p)->Initialize(a, b)
|
|
#define IDirect3DExecuteBuffer_Lock(p, a) (p)->Lock(a)
|
|
#define IDirect3DExecuteBuffer_Unlock(p) (p)->Unlock()
|
|
#define IDirect3DExecuteBuffer_SetExecuteData(p, a) (p)->SetExecuteData(a)
|
|
#define IDirect3DExecuteBuffer_GetExecuteData(p, a) (p)->GetExecuteData(a)
|
|
#define IDirect3DExecuteBuffer_Validate(p, a, b, c, d) (p)->Validate(a, b, c, d)
|
|
#define IDirect3DExecuteBuffer_Optimize(p, a) (p)->Optimize(a)
|
|
#endif
|
|
|
|
/*
|
|
* IDirect3DLight
|
|
*/
|
|
#undef INTERFACE
|
|
#define INTERFACE IDirect3DLight
|
|
DECLARE_INTERFACE_(IDirect3DLight, IUnknown)
|
|
{
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
|
|
STDMETHOD_(ULONG, Release) (THIS) PURE;
|
|
/*** IDirect3DLight methods ***/
|
|
STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
|
|
STDMETHOD(SetLight) (THIS_ LPD3DLIGHT) PURE;
|
|
STDMETHOD(GetLight) (THIS_ LPD3DLIGHT) PURE;
|
|
};
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
#define IDirect3DLight_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
|
|
#define IDirect3DLight_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DLight_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirect3DLight_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
|
|
#define IDirect3DLight_SetLight(p, a) (p)->lpVtbl->SetLight(p, a)
|
|
#define IDirect3DLight_GetLight(p, a) (p)->lpVtbl->GetLight(p, a)
|
|
#else
|
|
#define IDirect3DLight_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
|
|
#define IDirect3DLight_AddRef(p) (p)->AddRef()
|
|
#define IDirect3DLight_Release(p) (p)->Release()
|
|
#define IDirect3DLight_Initialize(p, a) (p)->Initialize(a)
|
|
#define IDirect3DLight_SetLight(p, a) (p)->SetLight(a)
|
|
#define IDirect3DLight_GetLight(p, a) (p)->GetLight(a)
|
|
#endif
|
|
|
|
/*
|
|
* IDirect3DMaterial
|
|
*/
|
|
#undef INTERFACE
|
|
#define INTERFACE IDirect3DMaterial
|
|
DECLARE_INTERFACE_(IDirect3DMaterial, IUnknown)
|
|
{
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
|
|
STDMETHOD_(ULONG, Release) (THIS) PURE;
|
|
/*** IDirect3DMaterial methods ***/
|
|
STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
|
|
STDMETHOD(SetMaterial) (THIS_ LPD3DMATERIAL) PURE;
|
|
STDMETHOD(GetMaterial) (THIS_ LPD3DMATERIAL) PURE;
|
|
STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE, LPD3DMATERIALHANDLE) PURE;
|
|
STDMETHOD_(HRESULT, Reserve) (THIS) PURE;
|
|
STDMETHOD_(HRESULT, Unreserve) (THIS) PURE;
|
|
};
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
#define IDirect3DMaterial_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
|
|
#define IDirect3DMaterial_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DMaterial_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirect3DMaterial_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
|
|
#define IDirect3DMaterial_SetMaterial(p, a) (p)->lpVtbl->SetMaterial(p, a)
|
|
#define IDirect3DMaterial_GetMaterial(p, a) (p)->lpVtbl->GetMaterial(p, a)
|
|
#define IDirect3DMaterial_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b)
|
|
#define IDirect3DMaterial_Reserve(p) (p)->lpVtbl->Reserve(p)
|
|
#define IDirect3DMaterial_Unreserve(p) (p)->lpVtbl->Unreserve(p)
|
|
#else
|
|
#define IDirect3DMaterial_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
|
|
#define IDirect3DMaterial_AddRef(p) (p)->AddRef()
|
|
#define IDirect3DMaterial_Release(p) (p)->Release()
|
|
#define IDirect3DMaterial_Initialize(p, a) (p)->Initialize(a)
|
|
#define IDirect3DMaterial_SetMaterial(p, a) (p)->SetMaterial(a)
|
|
#define IDirect3DMaterial_GetMaterial(p, a) (p)->GetMaterial(a)
|
|
#define IDirect3DMaterial_GetHandle(p, a, b) (p)->GetHandle(a, b)
|
|
#define IDirect3DMaterial_Reserve(p) (p)->Reserve()
|
|
#define IDirect3DMaterial_Unreserve(p) (p)->Unreserve()
|
|
#endif
|
|
|
|
/*
|
|
* IDirect3DMaterial2
|
|
*/
|
|
#undef INTERFACE
|
|
#define INTERFACE IDirect3DMaterial2
|
|
DECLARE_INTERFACE_(IDirect3DMaterial2, IUnknown)
|
|
{
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
|
|
STDMETHOD_(ULONG, Release) (THIS) PURE;
|
|
/*** IDirect3DMaterial2 methods ***/
|
|
STDMETHOD(SetMaterial) (THIS_ LPD3DMATERIAL) PURE;
|
|
STDMETHOD(GetMaterial) (THIS_ LPD3DMATERIAL) PURE;
|
|
STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE2, LPD3DMATERIALHANDLE) PURE;
|
|
};
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
#define IDirect3DMaterial2_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
|
|
#define IDirect3DMaterial2_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DMaterial2_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirect3DMaterial2_SetMaterial(p, a) (p)->lpVtbl->SetMaterial(p, a)
|
|
#define IDirect3DMaterial2_GetMaterial(p, a) (p)->lpVtbl->GetMaterial(p, a)
|
|
#define IDirect3DMaterial2_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b)
|
|
#else
|
|
#define IDirect3DMaterial2_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
|
|
#define IDirect3DMaterial2_AddRef(p) (p)->AddRef()
|
|
#define IDirect3DMaterial2_Release(p) (p)->Release()
|
|
#define IDirect3DMaterial2_SetMaterial(p, a) (p)->SetMaterial(a)
|
|
#define IDirect3DMaterial2_GetMaterial(p, a) (p)->GetMaterial(a)
|
|
#define IDirect3DMaterial2_GetHandle(p, a, b) (p)->GetHandle(a, b)
|
|
#endif
|
|
|
|
/*
|
|
* IDirect3DTexture
|
|
*/
|
|
#undef INTERFACE
|
|
#define INTERFACE IDirect3DTexture
|
|
DECLARE_INTERFACE_(IDirect3DTexture, IUnknown)
|
|
{
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
|
|
STDMETHOD_(ULONG, Release) (THIS) PURE;
|
|
/*** IDirect3DTexture methods ***/
|
|
STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPDIRECTDRAWSURFACE) PURE;
|
|
STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE, LPD3DTEXTUREHANDLE) PURE;
|
|
STDMETHOD(PaletteChanged) (THIS_ DWORD, DWORD) PURE;
|
|
STDMETHOD(Load) (THIS_ LPDIRECT3DTEXTURE) PURE;
|
|
STDMETHOD_(HRESULT, Unload) (THIS) PURE;
|
|
};
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
#define IDirect3DTexture_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
|
|
#define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirect3DTexture_Initialize(p, a, b) (p)->lpVtbl->Initialize(p, a, b)
|
|
#define IDirect3DTexture_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b)
|
|
#define IDirect3DTexture_PaletteChanged(p, a, b) (p)->lpVtbl->PaletteChanged(p, a, b)
|
|
#define IDirect3DTexture_Load(p, a) (p)->lpVtbl->Load(p, a)
|
|
#define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p)
|
|
#else
|
|
#define IDirect3DTexture_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
|
|
#define IDirect3DTexture_AddRef(p) (p)->AddRef()
|
|
#define IDirect3DTexture_Release(p) (p)->Release()
|
|
#define IDirect3DTexture_Initialize(p, a, b) (p)->Initialize(a, b)
|
|
#define IDirect3DTexture_GetHandle(p, a, b) (p)->GetHandle(a, b)
|
|
#define IDirect3DTexture_PaletteChanged(p, a, b) (p)->PaletteChanged(a, b)
|
|
#define IDirect3DTexture_Load(p, a) (p)->Load(a)
|
|
#define IDirect3DTexture_Unload(p) (p)->Unload()
|
|
#endif
|
|
|
|
/*
|
|
* IDirect3DTexture2
|
|
*/
|
|
#undef INTERFACE
|
|
#define INTERFACE IDirect3DTexture2
|
|
DECLARE_INTERFACE_(IDirect3DTexture2, IUnknown)
|
|
{
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
|
|
STDMETHOD_(ULONG, Release) (THIS) PURE;
|
|
/*** IDirect3DTexture2 methods ***/
|
|
STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE2, LPD3DTEXTUREHANDLE) PURE;
|
|
STDMETHOD(PaletteChanged) (THIS_ DWORD, DWORD) PURE;
|
|
STDMETHOD(Load) (THIS_ LPDIRECT3DTEXTURE2) PURE;
|
|
};
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
#define IDirect3DTexture2_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
|
|
#define IDirect3DTexture2_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DTexture2_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirect3DTexture2_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b)
|
|
#define IDirect3DTexture2_PaletteChanged(p, a, b) (p)->lpVtbl->PaletteChanged(p, a, b)
|
|
#define IDirect3DTexture2_Load(p, a) (p)->lpVtbl->Load(p, a)
|
|
#else
|
|
#define IDirect3DTexture2_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
|
|
#define IDirect3DTexture2_AddRef(p) (p)->AddRef()
|
|
#define IDirect3DTexture2_Release(p) (p)->Release()
|
|
#define IDirect3DTexture2_GetHandle(p, a, b) (p)->GetHandle(a, b)
|
|
#define IDirect3DTexture2_PaletteChanged(p, a, b) (p)->PaletteChanged(a, b)
|
|
#define IDirect3DTexture2_Load(p, a) (p)->Load(a)
|
|
#endif
|
|
|
|
/*
|
|
* IDirect3DViewport
|
|
*/
|
|
#undef INTERFACE
|
|
#define INTERFACE IDirect3DViewport
|
|
DECLARE_INTERFACE_(IDirect3DViewport, IUnknown)
|
|
{
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
|
|
STDMETHOD_(ULONG, Release) (THIS) PURE;
|
|
/*** IDirect3DViewport methods ***/
|
|
STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
|
|
STDMETHOD(GetViewport) (THIS_ LPD3DVIEWPORT) PURE;
|
|
STDMETHOD(SetViewport) (THIS_ LPD3DVIEWPORT) PURE;
|
|
STDMETHOD(TransformVertices) (THIS_ DWORD, LPD3DTRANSFORMDATA, DWORD, LPDWORD) PURE;
|
|
STDMETHOD(LightElements) (THIS_ DWORD, LPD3DLIGHTDATA) PURE;
|
|
STDMETHOD(SetBackground) (THIS_ D3DMATERIALHANDLE) PURE;
|
|
STDMETHOD(GetBackground) (THIS_ LPD3DMATERIALHANDLE, LPBOOL) PURE;
|
|
STDMETHOD(SetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE) PURE;
|
|
STDMETHOD(GetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE*, LPBOOL) PURE;
|
|
STDMETHOD(Clear) (THIS_ DWORD, LPD3DRECT, DWORD) PURE;
|
|
STDMETHOD(AddLight) (THIS_ LPDIRECT3DLIGHT) PURE;
|
|
STDMETHOD(DeleteLight) (THIS_ LPDIRECT3DLIGHT) PURE;
|
|
STDMETHOD(NextLight) (THIS_ LPDIRECT3DLIGHT, LPDIRECT3DLIGHT*, DWORD) PURE;
|
|
};
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
#define IDirect3DViewport_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
|
|
#define IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirect3DViewport_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
|
|
#define IDirect3DViewport_GetViewport(p, a) (p)->lpVtbl->GetViewport(p, a)
|
|
#define IDirect3DViewport_SetViewport(p, a) (p)->lpVtbl->SetViewport(p, a)
|
|
#define IDirect3DViewport_TransformVertices(p, a, b, c, d) (p)->lpVtbl->TransformVertices(p, a, b, c, d)
|
|
#define IDirect3DViewport_LightElements(p, a, b) (p)->lpVtbl->LightElements(p, a, b)
|
|
#define IDirect3DViewport_SetBackground(p, a) (p)->lpVtbl->SetBackground(p, a)
|
|
#define IDirect3DViewport_GetBackground(p, a, b) (p)->lpVtbl->GetBackground(p, a, b)
|
|
#define IDirect3DViewport_SetBackgroundDepth(p, a) (p)->lpVtbl->SetBackgroundDepth(p, a)
|
|
#define IDirect3DViewport_GetBackgroundDepth(p, a, b) (p)->lpVtbl->GetBackgroundDepth(p, a, b)
|
|
#define IDirect3DViewport_Clear(p, a, b, c) (p)->lpVtbl->Clear(p, a, b, c)
|
|
#define IDirect3DViewport_AddLight(p, a) (p)->lpVtbl->AddLight(p, a)
|
|
#define IDirect3DViewport_DeleteLight(p, a) (p)->lpVtbl->DeleteLight(p, a)
|
|
#define IDirect3DViewport_NextLight(p, a, b, c) (p)->lpVtbl->NextLight(p, a, b, c)
|
|
#else
|
|
#define IDirect3DViewport_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
|
|
#define IDirect3DViewport_AddRef(p) (p)->AddRef()
|
|
#define IDirect3DViewport_Release(p) (p)->Release()
|
|
#define IDirect3DViewport_Initialize(p, a) (p)->Initialize(a)
|
|
#define IDirect3DViewport_GetViewport(p, a) (p)->GetViewport(a)
|
|
#define IDirect3DViewport_SetViewport(p, a) (p)->SetViewport(a)
|
|
#define IDirect3DViewport_TransformVertices(p, a, b, c, d) (p)->TransformVertices(a, b, c, d)
|
|
#define IDirect3DViewport_LightElements(p, a, b) (p)->LightElements(a, b)
|
|
#define IDirect3DViewport_SetBackground(p, a) (p)->SetBackground(a)
|
|
#define IDirect3DViewport_GetBackground(p, a, b) (p)->GetBackground(a, b)
|
|
#define IDirect3DViewport_SetBackgroundDepth(p, a) (p)->SetBackgroundDepth(a)
|
|
#define IDirect3DViewport_GetBackgroundDepth(p, a, b) (p)->GetBackgroundDepth(a, b)
|
|
#define IDirect3DViewport_Clear(p, a, b, c) (p)->Clear(a, b, c)
|
|
#define IDirect3DViewport_AddLight(p, a) (p)->AddLight(a)
|
|
#define IDirect3DViewport_DeleteLight(p, a) (p)->DeleteLight(a)
|
|
#define IDirect3DViewport_NextLight(p, a, b, c) (p)->NextLight(a, b, c)
|
|
#endif
|
|
|
|
/*
|
|
* IDirect3DViewport2
|
|
*/
|
|
#undef INTERFACE
|
|
#define INTERFACE IDirect3DViewport2
|
|
DECLARE_INTERFACE_(IDirect3DViewport2, IDirect3DViewport)
|
|
{
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
|
|
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
|
|
STDMETHOD_(ULONG, Release) (THIS) PURE;
|
|
/*** IDirect3DViewport methods ***/
|
|
STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
|
|
STDMETHOD(GetViewport) (THIS_ LPD3DVIEWPORT) PURE;
|
|
STDMETHOD(SetViewport) (THIS_ LPD3DVIEWPORT) PURE;
|
|
STDMETHOD(TransformVertices) (THIS_ DWORD, LPD3DTRANSFORMDATA, DWORD, LPDWORD) PURE;
|
|
STDMETHOD(LightElements) (THIS_ DWORD, LPD3DLIGHTDATA) PURE;
|
|
STDMETHOD(SetBackground) (THIS_ D3DMATERIALHANDLE) PURE;
|
|
STDMETHOD(GetBackground) (THIS_ LPD3DMATERIALHANDLE, LPBOOL) PURE;
|
|
STDMETHOD(SetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE) PURE;
|
|
STDMETHOD(GetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE*, LPBOOL) PURE;
|
|
STDMETHOD(Clear) (THIS_ DWORD, LPD3DRECT, DWORD) PURE;
|
|
STDMETHOD(AddLight) (THIS_ LPDIRECT3DLIGHT) PURE;
|
|
STDMETHOD(DeleteLight) (THIS_ LPDIRECT3DLIGHT) PURE;
|
|
STDMETHOD(NextLight) (THIS_ LPDIRECT3DLIGHT, LPDIRECT3DLIGHT*, DWORD) PURE;
|
|
/*** IDirect3DViewport2 methods ***/
|
|
STDMETHOD(GetViewport2) (THIS_ LPD3DVIEWPORT2) PURE;
|
|
STDMETHOD(SetViewport2) (THIS_ LPD3DVIEWPORT2) PURE;
|
|
};
|
|
|
|
#if !defined(__cplusplus) || defined(CINTERFACE)
|
|
#define IDirect3DViewport2_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
|
|
#define IDirect3DViewport2_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DViewport2_Release(p) (p)->lpVtbl->Release(p)
|
|
#define IDirect3DViewport2_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
|
|
#define IDirect3DViewport2_GetViewport(p, a) (p)->lpVtbl->GetViewport(p, a)
|
|
#define IDirect3DViewport2_SetViewport(p, a) (p)->lpVtbl->SetViewport(p, a)
|
|
#define IDirect3DViewport2_TransformVertices(p, a, b, c, d) (p)->lpVtbl->TransformVertices(p, a, b, c, d)
|
|
#define IDirect3DViewport2_LightElements(p, a, b) (p)->lpVtbl->LightElements(p, a, b)
|
|
#define IDirect3DViewport2_SetBackground(p, a) (p)->lpVtbl->SetBackground(p, a)
|
|
#define IDirect3DViewport2_GetBackground(p, a, b) (p)->lpVtbl->GetBackground(p, a, b)
|
|
#define IDirect3DViewport2_SetBackgroundDepth(p, a) (p)->lpVtbl->SetBackgroundDepth(p, a)
|
|
#define IDirect3DViewport2_GetBackgroundDepth(p, a, b) (p)->lpVtbl->GetBackgroundDepth(p, a, b)
|
|
#define IDirect3DViewport2_Clear(p, a, b, c) (p)->lpVtbl->Clear(p, a, b, c)
|
|
#define IDirect3DViewport2_AddLight(p, a) (p)->lpVtbl->AddLight(p, a)
|
|
#define IDirect3DViewport2_DeleteLight(p, a) (p)->lpVtbl->DeleteLight(p, a)
|
|
#define IDirect3DViewport2_NextLight(p, a, b, c) (p)->lpVtbl->NextLight(p, a, b, c)
|
|
#define IDirect3DViewport2_GetViewport2(p, a) (p)->lpVtbl->GetViewport2(p, a)
|
|
#define IDirect3DViewport2_SetViewport2(p, a) (p)->lpVtbl->SetViewport2(p, a)
|
|
#else
|
|
#define IDirect3DViewport2_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
|
|
#define IDirect3DViewport2_AddRef(p) (p)->AddRef()
|
|
#define IDirect3DViewport2_Release(p) (p)->Release()
|
|
#define IDirect3DViewport2_Initialize(p, a) (p)->Initialize(a)
|
|
#define IDirect3DViewport2_GetViewport(p, a) (p)->GetViewport(a)
|
|
#define IDirect3DViewport2_SetViewport(p, a) (p)->SetViewport(a)
|
|
#define IDirect3DViewport2_TransformVertices(p, a, b, c, d) (p)->TransformVertices(a, b, c, d)
|
|
#define IDirect3DViewport2_LightElements(p, a, b) (p)->LightElements(a, b)
|
|
#define IDirect3DViewport2_SetBackground(p, a) (p)->SetBackground(a)
|
|
#define IDirect3DViewport2_GetBackground(p, a, b) (p)->GetBackground(a, b)
|
|
#define IDirect3DViewport2_SetBackgroundDepth(p, a) (p)->SetBackgroundDepth(a)
|
|
#define IDirect3DViewport2_GetBackgroundDepth(p, a, b) (p)->GetBackgroundDepth(a, b)
|
|
#define IDirect3DViewport2_Clear(p, a, b, c) (p)->Clear(a, b, c)
|
|
#define IDirect3DViewport2_AddLight(p, a) (p)->AddLight(a)
|
|
#define IDirect3DViewport2_DeleteLight(p, a) (p)->DeleteLight(a)
|
|
#define IDirect3DViewport2_NextLight(p, a, b, c) (p)->NextLight(a, b, c)
|
|
#define IDirect3DViewport2_GetViewport2(p, a) (p)->GetViewport2(a)
|
|
#define IDirect3DViewport2_SetViewport2(p, a) (p)->SetViewport2(a)
|
|
#endif
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* Flags for IDirect3DDevice::NextViewport
|
|
*
|
|
****************************************************************************/
|
|
|
|
/*
|
|
* Return the next viewport
|
|
*/
|
|
#define D3DNEXT_NEXT 0x00000001l
|
|
|
|
/*
|
|
* Return the first viewport
|
|
*/
|
|
#define D3DNEXT_HEAD 0x00000002l
|
|
|
|
/*
|
|
* Return the last viewport
|
|
*/
|
|
#define D3DNEXT_TAIL 0x00000004l
|
|
|
|
|
|
/****************************************************************************
|
|
*
|
|
* Flags for DrawPrimitive/DrawIndexedPrimitive
|
|
* Also valid for Begin/BeginIndexed
|
|
*
|
|
****************************************************************************/
|
|
|
|
/*
|
|
* Wait until the device is ready to draw the primitive
|
|
* This will cause DP to not return DDERR_WASSTILLDRAWING
|
|
*/
|
|
#define D3DDP_WAIT 0x00000001l
|
|
|
|
|
|
/*
|
|
* Hint that the primitives have been clipped by the application.
|
|
*/
|
|
#define D3DDP_DONOTCLIP 0x00000004l
|
|
|
|
/*
|
|
* Hint that the extents need not be updated.
|
|
*/
|
|
#define D3DDP_DONOTUPDATEEXTENTS 0x00000008l
|
|
|
|
/*
|
|
* Direct3D Errors
|
|
* DirectDraw error codes are used when errors not specified here.
|
|
*/
|
|
#define D3D_OK DD_OK
|
|
#define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)
|
|
#define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)
|
|
|
|
/*
|
|
* An invalid device was requested by the application.
|
|
*/
|
|
#define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705)
|
|
#define D3DERR_INITFAILED MAKE_DDHRESULT(706)
|
|
|
|
/*
|
|
* SetRenderTarget attempted on a device that was
|
|
* QI'd off the render target.
|
|
*/
|
|
#define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707)
|
|
|
|
#define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)
|
|
#define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)
|
|
#define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)
|
|
#define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)
|
|
#define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)
|
|
#define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)
|
|
|
|
#define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)
|
|
#define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)
|
|
|
|
#define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)
|
|
#define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)
|
|
#define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)
|
|
#define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)
|
|
#define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)
|
|
#define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)
|
|
#define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)
|
|
#define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)
|
|
#define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)
|
|
#define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)
|
|
|
|
#define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
|
|
#define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)
|
|
#define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)
|
|
#define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)
|
|
#define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)
|
|
|
|
#define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735)
|
|
#define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736)
|
|
#define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737)
|
|
#define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738)
|
|
#define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739)
|
|
|
|
#define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)
|
|
#define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)
|
|
#define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)
|
|
#define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)
|
|
#define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744)
|
|
|
|
#define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745)
|
|
#define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746)
|
|
#define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747)
|
|
|
|
#define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)
|
|
#define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751)
|
|
#define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752)
|
|
|
|
#define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)
|
|
#define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)
|
|
#define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)
|
|
#define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)
|
|
|
|
#define D3DERR_INBEGIN MAKE_DDHRESULT(770)
|
|
#define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771)
|
|
#define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772)
|
|
#define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773)
|
|
#define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774)
|
|
#define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775)
|
|
|
|
#ifdef __cplusplus
|
|
};
|
|
#endif
|
|
|
|
#endif /* _D3D_H_ */
|