isle/LEGO1/lego/legoomni/include/legoplantmanager.h
Nathan M Gilbert 4d84157888
Implement Save, Load, DeleteState (#602)
* Implement Save, Load, DeleteState

* WIP

* WIP

* Match LegoGameState::Save

* Spacing

* Match LegoGameState::DeleteState()

* More match

* Match

* Move vars

* Other fixes

* Rename

* Fix error

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-27 21:04:17 +01:00

43 lines
949 B
C++

#ifndef LEGOPLANTMANAGER_H
#define LEGOPLANTMANAGER_H
#include "decomp.h"
#include "lego/sources/misc/legostorage.h"
#include "mxcore.h"
// VTABLE: LEGO1 0x100d6758
// SIZE 0x2c
class LegoPlantManager : public MxCore {
public:
LegoPlantManager();
~LegoPlantManager() override; // vtable+0x00
MxResult Tickle() override; // vtable+0x08
// FUNCTION: LEGO1 0x10026290
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f318c
return "LegoPlantManager";
}
void FUN_10026360(MxS32 p_scriptIndex);
void FUN_100263a0(undefined4 p_und);
void Save(LegoStorage* p_storage);
MxResult Load(LegoStorage* p_storage);
void FUN_10027120();
static void SetCustomizeAnimFile(const char* p_value);
// SYNTHETIC: LEGO1 0x100262a0
// LegoPlantManager::`scalar deleting destructor'
private:
static char* g_customizeAnimFile;
void Init();
undefined m_unk0x08[0x24]; // 0x08
};
#endif // LEGOPLANTMANAGER_H