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4d84157888
* Implement Save, Load, DeleteState * WIP * WIP * Match LegoGameState::Save * Spacing * Match LegoGameState::DeleteState() * More match * Match * Move vars * Other fixes * Rename * Fix error --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
43 lines
949 B
C++
43 lines
949 B
C++
#ifndef LEGOPLANTMANAGER_H
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#define LEGOPLANTMANAGER_H
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#include "decomp.h"
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#include "lego/sources/misc/legostorage.h"
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#include "mxcore.h"
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// VTABLE: LEGO1 0x100d6758
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// SIZE 0x2c
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class LegoPlantManager : public MxCore {
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public:
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LegoPlantManager();
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~LegoPlantManager() override; // vtable+0x00
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MxResult Tickle() override; // vtable+0x08
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// FUNCTION: LEGO1 0x10026290
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f318c
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return "LegoPlantManager";
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}
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void FUN_10026360(MxS32 p_scriptIndex);
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void FUN_100263a0(undefined4 p_und);
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void Save(LegoStorage* p_storage);
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MxResult Load(LegoStorage* p_storage);
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void FUN_10027120();
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static void SetCustomizeAnimFile(const char* p_value);
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// SYNTHETIC: LEGO1 0x100262a0
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// LegoPlantManager::`scalar deleting destructor'
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private:
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static char* g_customizeAnimFile;
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void Init();
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undefined m_unk0x08[0x24]; // 0x08
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};
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#endif // LEGOPLANTMANAGER_H
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