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104 lines
2.6 KiB
C++
104 lines
2.6 KiB
C++
#ifndef __LEGOUNKNOWN100DB7F4_H
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#define __LEGOUNKNOWN100DB7F4_H
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#include "legoedge.h"
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#include "legowegedge.h"
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#include "mxgeometry/mxgeometry3d.h"
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#include <assert.h>
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// VTABLE: LEGO1 0x100db7f4
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// SIZE 0x40
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struct LegoUnknown100db7f4 : public LegoEdge {
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public:
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enum {
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c_bit1 = 0x01,
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c_bit2 = 0x02,
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c_bit3 = 0x04,
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c_bit4 = 0x08
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};
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LegoUnknown100db7f4();
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// FUNCTION: LEGO1 0x1002ddc0
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// FUNCTION: BETA10 0x100372a0
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LegoResult FUN_1002ddc0(LegoWEEdge& p_f, Vector3& p_point)
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{
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if (p_f.IsEqual(m_faceA)) {
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p_point[0] = -m_unk0x28.index_operator(0);
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p_point[1] = -m_unk0x28.index_operator(1);
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p_point[2] = -m_unk0x28.index_operator(2);
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}
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else {
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// clang-format off
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assert(p_f.IsEqual( m_faceB ));
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// clang-format on
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p_point = m_unk0x28;
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}
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return SUCCESS;
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}
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// FUNCTION: BETA10 0x1004a830
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LegoU32 BETA_1004a830(LegoWEGEdge& p_face, LegoU8 p_mask)
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{
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assert(p_face.IsEqual(m_faceA) || p_face.IsEqual(m_faceB));
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return (p_face.IsEqual(m_faceB) && (m_flags & c_bit1) && (p_face.GetMask0x03() & p_mask) == p_mask) ||
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(p_face.IsEqual(m_faceA) && (m_flags & c_bit2) && (p_face.GetMask0x03() & p_mask) == p_mask);
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}
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// FUNCTION: BETA10 0x100b53b0
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LegoU32 BETA_100b53b0(LegoWEGEdge& p_face)
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{
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// clang-format off
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assert(p_face.IsEqual( m_faceA ) || p_face.IsEqual( m_faceB ));
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// clang-format on
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return (p_face.IsEqual(m_faceA) && (m_flags & c_bit1)) || (p_face.IsEqual(m_faceB) && (m_flags & c_bit2));
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}
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// FUNCTION: BETA10 0x1001cbe0
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LegoWEEdge* OtherFace(LegoWEEdge* p_other)
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{
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if (m_faceA == p_other) {
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return m_faceB;
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}
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else {
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return m_faceA;
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}
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}
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// FUNCTION: BETA10 0x100bd4a0
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LegoFloat DistanceToMidpoint(const Vector3& p_vec)
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{
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Mx3DPointFloat point(*m_pointA);
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((Vector3&) point).Add(*m_pointB);
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((Vector3&) point).Mul(0.5f);
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((Vector3&) point).Sub(p_vec);
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return sqrt(point.LenSquared());
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}
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// FUNCTION: BETA10 0x100bd540
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LegoFloat DistanceBetweenMidpoints(const LegoUnknown100db7f4& p_other)
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{
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Mx3DPointFloat point1(*m_pointA);
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Mx3DPointFloat point2(*p_other.m_pointA);
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((Vector3&) point1).Add(*m_pointB);
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((Vector3&) point1).Mul(0.5f);
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((Vector3&) point2).Add(*p_other.m_pointB);
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((Vector3&) point2).Mul(0.5f);
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((Vector3&) point1).Sub(point2);
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return sqrt(point1.LenSquared());
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}
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// FUNCTION: BETA10 0x1001cc60
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LegoU32 GetMask0x03() { return m_flags & (c_bit1 | c_bit2); }
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// SYNTHETIC: LEGO1 0x1009a6c0
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// LegoUnknown100db7f4::`scalar deleting destructor'
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LegoU16 m_flags; // 0x24
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Mx3DPointFloat m_unk0x28; // 0x28
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float m_unk0x3c; // 0x3c
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};
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#endif // __LEGOUNKNOWN100DB7F4_H
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