isle/LEGO1/lego/sources/geom/legowegedge.cpp
Nathan M Gilbert 1e3ca11886
Implement/match LegoAnimActor (#730)
* Implement/match LegoAnimActor

* Name changes (deviation from original source)

* Attempt to fix modern build

* Add missing override

* Match LegoAnimActor::SetWorldSpeed

* Remove junk

* Style changes and implement WEEdge

* Add override

* Match LegoAnimActor::FUN_1001c1f0, style

* Style

* Add missing annotations, STUB LegoPathBoundary

* Style

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-26 18:51:52 +01:00

44 lines
655 B
C++

#include "legowegedge.h"
DECOMP_SIZE_ASSERT(LegoWEGEdge, 0x54)
// FUNCTION: LEGO1 0x1009a730
LegoWEGEdge::LegoWEGEdge()
{
m_unk0x0d = 0;
m_name = NULL;
m_unk0x14.Clear();
m_edgeNormals = NULL;
m_unk0x0c = 0;
m_unk0x48 = 0;
m_unk0x4c = NULL;
m_unk0x50 = NULL;
}
// FUNCTION: LEGO1 0x1009a800
LegoWEGEdge::~LegoWEGEdge()
{
if (m_edges) {
delete[] m_edges;
m_edges = NULL;
}
if (m_name) {
delete[] m_name;
}
if (m_edgeNormals) {
delete[] m_edgeNormals;
}
if (m_unk0x4c) {
delete m_unk0x4c;
}
if (m_unk0x50) {
delete m_unk0x50;
}
}
// STUB: LEGO1 0x1009a8c0
LegoResult LegoWEGEdge::VTable0x04()
{
// TODO
return SUCCESS;
}