mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-22 23:57:54 -05:00
1e3ca11886
* Implement/match LegoAnimActor * Name changes (deviation from original source) * Attempt to fix modern build * Add missing override * Match LegoAnimActor::SetWorldSpeed * Remove junk * Style changes and implement WEEdge * Add override * Match LegoAnimActor::FUN_1001c1f0, style * Style * Add missing annotations, STUB LegoPathBoundary * Style --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
55 lines
1,002 B
C++
55 lines
1,002 B
C++
#include "legoweedge.h"
|
|
|
|
DECOMP_SIZE_ASSERT(Edge, 0x24)
|
|
DECOMP_SIZE_ASSERT(LegoWEEdge, 0x0c)
|
|
|
|
// FUNCTION: LEGO1 0x1009a550
|
|
LegoWEEdge::LegoWEEdge()
|
|
{
|
|
m_edges = NULL;
|
|
m_numEdges = 0;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1009a590
|
|
LegoWEEdge::~LegoWEEdge()
|
|
{
|
|
if (m_edges) {
|
|
delete m_edges;
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1009a5b0
|
|
LegoResult LegoWEEdge::VTable0x04()
|
|
{
|
|
for (LegoS32 i = 0; i < m_numEdges; i++) {
|
|
Edge* e1 = m_edges[i];
|
|
Edge* e2 = (m_numEdges - i) == 1 ? m_edges[0] : m_edges[i + 1];
|
|
|
|
if (e2->m_pointA == e1->m_pointA) {
|
|
e1->m_faceA = this;
|
|
e2->m_faceB = this;
|
|
e1->m_ccwA = e2;
|
|
e2->m_cwB = e1;
|
|
}
|
|
else if (e2->m_pointB == e1->m_pointA) {
|
|
e1->m_faceA = this;
|
|
e2->m_faceA = this;
|
|
e1->m_ccwA = e2;
|
|
e2->m_cwA = e1;
|
|
}
|
|
else if (e1->m_pointB == e2->m_pointA) {
|
|
e1->m_faceB = this;
|
|
e2->m_faceB = this;
|
|
e1->m_ccwB = e2;
|
|
e2->m_cwB = e1;
|
|
}
|
|
else {
|
|
e1->m_faceB = this;
|
|
e2->m_faceA = this;
|
|
e1->m_ccwB = e2;
|
|
e2->m_cwA = e1;
|
|
}
|
|
}
|
|
|
|
return SUCCESS;
|
|
}
|