isle/LEGO1/define.h
Nathan M Gilbert 1e3ca11886
Implement/match LegoAnimActor (#730)
* Implement/match LegoAnimActor

* Name changes (deviation from original source)

* Attempt to fix modern build

* Add missing override

* Match LegoAnimActor::SetWorldSpeed

* Remove junk

* Style changes and implement WEEdge

* Add override

* Match LegoAnimActor::FUN_1001c1f0, style

* Style

* Add missing annotations, STUB LegoPathBoundary

* Style

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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-26 18:51:52 +01:00

14 lines
313 B
C

#ifndef DEFINE_H
#define DEFINE_H
#include "mxtypes.h"
extern const char* g_parseExtraTokens;
extern const char* g_strWORLD;
extern const char* g_strSOUND;
extern const char* g_strOBJECT;
extern const char* g_strANIMATION;
extern const char* g_strACTION;
extern const char* g_strVISIBILITY;
#endif // DEFINE_H