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https://github.com/isledecomp/isle.git
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c9db98c4c3
* Fix writing/reading of game state * Match existing state serialization functions
159 lines
3.7 KiB
C++
159 lines
3.7 KiB
C++
#ifndef __LEGOSTORAGE_H
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#define __LEGOSTORAGE_H
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#include "legotypes.h"
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#include "mxgeometry/mxgeometry3d.h"
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#include "mxstring.h"
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#include <stdio.h>
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// VTABLE: LEGO1 0x100d7d80
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// SIZE 0x08
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class LegoStorage {
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public:
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enum OpenFlags {
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c_read = 1,
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c_write = 2,
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c_text = 4
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};
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LegoStorage() : m_mode(0) {}
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// FUNCTION: LEGO1 0x10045ad0
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virtual ~LegoStorage() {}
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virtual LegoResult Read(void* p_buffer, LegoU32 p_size) = 0; // vtable+0x04
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virtual LegoResult Write(const void* p_buffer, LegoU32 p_size) = 0; // vtable+0x08
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virtual LegoResult GetPosition(LegoU32& p_position) = 0; // vtable+0x0c
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virtual LegoResult SetPosition(LegoU32 p_position) = 0; // vtable+0x10
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// FUNCTION: LEGO1 0x10045ae0
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virtual LegoBool IsWriteMode() { return m_mode == c_write; } // vtable+0x14
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// FUNCTION: LEGO1 0x10045af0
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virtual LegoBool IsReadMode() { return m_mode == c_read; } // vtable+0x18
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// SYNTHETIC: LEGO1 0x10045b00
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// LegoStorage::`scalar deleting destructor'
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protected:
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LegoU8 m_mode; // 0x04
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};
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template <class T>
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inline void Read(LegoStorage* p_storage, T* p_variable, LegoU32 p_size = sizeof(T))
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{
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p_storage->Read(p_variable, p_size);
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}
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template <class T>
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inline void Write(LegoStorage* p_storage, T p_variable)
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{
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p_storage->Write(&p_variable, sizeof(p_variable));
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}
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// VTABLE: LEGO1 0x100db710
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// SIZE 0x10
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class LegoMemory : public LegoStorage {
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public:
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LegoMemory(void* p_buffer);
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LegoResult Read(void* p_buffer, LegoU32 p_size) override; // vtable+0x04
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LegoResult Write(const void* p_buffer, LegoU32 p_size) override; // vtable+0x08
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// FUNCTION: LEGO1 0x100994a0
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LegoResult GetPosition(LegoU32& p_position) override // vtable+0x0c
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{
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p_position = m_position;
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x100994b0
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LegoResult SetPosition(LegoU32 p_position) override // vtable+0x10
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{
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m_position = p_position;
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return SUCCESS;
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}
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// SYNTHETIC: LEGO1 0x10045a80
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// LegoMemory::~LegoMemory
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// SYNTHETIC: LEGO1 0x100990f0
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// LegoMemory::`scalar deleting destructor'
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protected:
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LegoU8* m_buffer; // 0x04
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LegoU32 m_position; // 0x08
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};
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// VTABLE: LEGO1 0x100db730
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// SIZE 0x0c
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class LegoFile : public LegoStorage {
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public:
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LegoFile();
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~LegoFile() override;
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LegoResult Read(void* p_buffer, LegoU32 p_size) override; // vtable+0x04
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LegoResult Write(const void* p_buffer, LegoU32 p_size) override; // vtable+0x08
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LegoResult GetPosition(LegoU32& p_position) override; // vtable+0x0c
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LegoResult SetPosition(LegoU32 p_position) override; // vtable+0x10
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LegoResult Open(const char* p_name, LegoU32 p_mode);
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// FUNCTION: LEGO1 0x100343d0
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LegoStorage* WriteVector3(Mx3DPointFloat p_vec3)
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{
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float data = p_vec3[0];
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Write(&data, sizeof(float));
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data = p_vec3[1];
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Write(&data, sizeof(float));
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data = p_vec3[2];
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Write(&data, sizeof(float));
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return this;
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}
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// FUNCTION: LEGO1 0x10034430
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LegoStorage* ReadVector3(Mx3DPointFloat& p_vec3)
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{
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Read(&p_vec3[0], sizeof(float));
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Read(&p_vec3[1], sizeof(float));
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Read(&p_vec3[2], sizeof(float));
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return this;
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}
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// FUNCTION: LEGO1 0x10034470
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LegoStorage* ReadString(MxString& p_str)
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{
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MxS16 len;
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Read(&len, sizeof(MxS16));
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char* text = new char[len + 1];
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Read(text, len);
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text[len] = '\0';
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p_str = text;
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delete[] text;
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return this;
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}
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// FUNCTION: LEGO1 0x10006030
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LegoStorage* WriteString(MxString p_str)
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{
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const char* data = p_str.GetData();
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LegoU32 fullLength = strlen(data);
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LegoU16 limitedLength = fullLength;
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Write(&limitedLength, sizeof(limitedLength));
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Write((char*) data, (LegoS16) fullLength);
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return this;
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}
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// SYNTHETIC: LEGO1 0x10099230
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// LegoFile::`scalar deleting destructor'
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protected:
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FILE* m_file; // 0x08
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};
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#endif // __LEGOSTORAGE_H
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