isle/LEGO1/lego/legoomni/include/legoact2state.h
Christian Semmler c9db98c4c3
Fix writing/reading of game state (#834)
* Fix writing/reading of game state

* Match existing state serialization functions
2024-04-21 15:42:08 +02:00

38 lines
905 B
C++

#ifndef LEGOACT2STATE_H
#define LEGOACT2STATE_H
#include "legostate.h"
// VTABLE: LEGO1 0x100d4a70
// SIZE 0x10
class LegoAct2State : public LegoState {
public:
~LegoAct2State() override {}
// FUNCTION: LEGO1 0x1000df80
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0428
return "LegoAct2State";
}
// FUNCTION: LEGO1 0x1000df90
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoAct2State::ClassName()) || LegoState::IsA(p_name);
}
MxBool IsSerializable() override; // vtable+0x14
// SYNTHETIC: LEGO1 0x1000e040
// LegoAct2State::`scalar deleting destructor'
inline undefined4 GetUnknown0x08() { return m_unk0x08; }
inline void SetUnknown0x0c(undefined p_unk0x0c) { m_unk0x0c = p_unk0x0c; }
private:
undefined4 m_unk0x08; // 0x08
undefined m_unk0x0c; // 0x0c
};
#endif // LEGOACT2STATE_H