mirror of
https://github.com/isledecomp/isle.git
synced 2024-12-02 04:17:25 -05:00
fb800db862
* Implement OrientableROI::FUN_100a46b0 * Fix
150 lines
3.2 KiB
C++
150 lines
3.2 KiB
C++
#include "orientableroi.h"
|
|
|
|
#include "decomp.h"
|
|
|
|
#include <vec.h>
|
|
|
|
DECOMP_SIZE_ASSERT(OrientableROI, 0xdc)
|
|
|
|
// FUNCTION: LEGO1 0x100a4420
|
|
OrientableROI::OrientableROI()
|
|
{
|
|
FILLVEC3(m_world_bounding_box.Min(), 888888.8);
|
|
FILLVEC3(m_world_bounding_box.Max(), -888888.8);
|
|
ZEROVEC3(m_world_bounding_sphere.Center());
|
|
m_world_bounding_sphere.Radius() = 0.0;
|
|
ZEROVEC3(m_world_velocity);
|
|
IDENTMAT4(m_local2world);
|
|
|
|
m_parentROI = NULL;
|
|
ToggleUnknown0xd8(TRUE);
|
|
}
|
|
|
|
// Maybe an overload based on MxMatrix type
|
|
// FUNCTION: LEGO1 0x100a46a0
|
|
void OrientableROI::WrappedSetLocalTransform(const Matrix4& p_transform)
|
|
{
|
|
SetLocalTransform(p_transform);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a46b0
|
|
void OrientableROI::FUN_100a46b0(const Matrix4& p_transform)
|
|
{
|
|
MxMatrix mat;
|
|
|
|
double local2world[4][4];
|
|
double local2parent[4][4];
|
|
int i, j;
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
for (j = 0; j < 4; j++) {
|
|
local2world[i][j] = p_transform[i][j];
|
|
local2parent[i][j] = m_local2world[i][j];
|
|
}
|
|
}
|
|
|
|
double local_inverse[4][4];
|
|
INVERTMAT4d(local_inverse, local2parent);
|
|
|
|
double parent2world[4][4];
|
|
MXM4(parent2world, local_inverse, local2world);
|
|
|
|
unsigned int k, l;
|
|
for (k = 0; k < 4; k++) {
|
|
for (l = 0; l < 4; l++) {
|
|
mat[k][l] = parent2world[k][l];
|
|
}
|
|
}
|
|
|
|
UpdateWorldData(mat);
|
|
}
|
|
|
|
// Maybe an overload based on MxMatrix type
|
|
// FUNCTION: LEGO1 0x100a5090
|
|
void OrientableROI::WrappedVTable0x24(const Matrix4& p_transform)
|
|
{
|
|
VTable0x24(p_transform);
|
|
}
|
|
|
|
// STUB: LEGO1 0x100a50a0
|
|
void OrientableROI::GetLocalTransform(Matrix4& p_transform)
|
|
{
|
|
p_transform = m_local2world;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a58f0
|
|
void OrientableROI::FUN_100a58f0(const Matrix4& p_transform)
|
|
{
|
|
m_local2world = p_transform;
|
|
ToggleUnknown0xd8(TRUE);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a5910
|
|
void OrientableROI::VTable0x1c()
|
|
{
|
|
UpdateWorldBoundingVolumes();
|
|
UpdateWorldVelocity();
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a5930
|
|
void OrientableROI::SetLocalTransform(const Matrix4& p_transform)
|
|
{
|
|
m_local2world = p_transform;
|
|
UpdateWorldBoundingVolumes();
|
|
UpdateWorldVelocity();
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a5960
|
|
void OrientableROI::VTable0x24(const Matrix4& p_transform)
|
|
{
|
|
MxMatrix l_matrix(m_local2world);
|
|
m_local2world.Product(p_transform, l_matrix);
|
|
UpdateWorldBoundingVolumes();
|
|
UpdateWorldVelocity();
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a59b0
|
|
void OrientableROI::UpdateWorldData(const Matrix4& p_transform)
|
|
{
|
|
MxMatrix l_matrix(m_local2world);
|
|
m_local2world.Product(l_matrix, p_transform);
|
|
UpdateWorldBoundingVolumes();
|
|
UpdateWorldVelocity();
|
|
|
|
// iterate over comps
|
|
if (comp) {
|
|
for (CompoundObject::iterator iter = comp->begin(); !(iter == comp->end()); iter++) {
|
|
ROI* child = *iter;
|
|
static_cast<OrientableROI*>(child)->UpdateWorldData(p_transform);
|
|
}
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a5a30
|
|
void OrientableROI::FUN_100a5a30(const Vector3& p_world_velocity)
|
|
{
|
|
m_world_velocity = p_world_velocity;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a5a50
|
|
void OrientableROI::UpdateWorldVelocity()
|
|
{
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a5d80
|
|
const float* OrientableROI::GetWorldVelocity() const
|
|
{
|
|
return m_world_velocity.GetData();
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a5d90
|
|
const BoundingBox& OrientableROI::GetWorldBoundingBox() const
|
|
{
|
|
return m_world_bounding_box;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a5da0
|
|
const BoundingSphere& OrientableROI::GetWorldBoundingSphere() const
|
|
{
|
|
return m_world_bounding_sphere;
|
|
}
|