isle/LEGO1/legogamestate.cpp
itsmattkc 4c9e138cbf implement all DLL exports (as TODOs)
Now we can use our own compiled LEGO1.LIB rather than one generated from the original. Also implements a script that tests them to help ensure future commits don't break them.
2023-06-30 11:34:39 -07:00

45 lines
639 B
C++

#include "legogamestate.h"
// OFFSET: LEGO1 0x10039550
LegoGameState::LegoGameState()
{
// TODO
}
// OFFSET: LEGO1 0x10039720
LegoGameState::~LegoGameState()
{
// TODO
}
// OFFSET: LEGO1 0x10039c60
long LegoGameState::Load(unsigned long)
{
// TODO
return 0;
}
// OFFSET: LEGO1 0x10039980
long LegoGameState::Save(unsigned long p)
{
// TODO
return 0;
}
// OFFSET: LEGO1 0x1003a2e0
void LegoGameState::SerializePlayersInfo(short p)
{
// TODO
}
// OFFSET: LEGO1 0x1003cdd0
void LegoGameState::SerializeScoreHistory(short p)
{
// TODO
}
// OFFSET: LEGO1 0x10039f00
void LegoGameState::SetSavePath(char *p)
{
// TODO
}