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* Start IslePathActor * Update types/add needed type in LegoPathActor for Pizza Yes, this is a recommit because last time I pushed my cmake dir * Fix types in islepathactor * Adjust variables * add size asserts --------- Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
38 lines
761 B
C++
38 lines
761 B
C++
#ifndef LEGOENTITY_H
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#define LEGOENTITY_H
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#include "mxentity.h"
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// VTABLE 0x100d4858
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// SIZE 0x68 (probably)
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class LegoEntity : public MxEntity
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{
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public:
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// Inlined at 0x100853f7
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inline LegoEntity()
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{
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// TODO
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}
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__declspec(dllexport) virtual ~LegoEntity() override; // vtable+0x0
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virtual MxLong Notify(MxParam &p) override; // vtable+0x4
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// OFFSET: LEGO1 0x1000c2f0
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inline const char *ClassName() const override // vtable+0xc
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{
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// 0x100f0064
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return "LegoEntity";
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}
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// OFFSET: LEGO1 0x1000c300
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inline MxBool IsA(const char *name) const override // vtable+0x10
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{
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return !strcmp(name, LegoEntity::ClassName()) || MxEntity::IsA(name);
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}
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virtual void Destroy() override; // vtable+0x1c
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};
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#endif // LEGOENTITY_H
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