isle/LEGO1/mxloopingflcpresenter.cpp
2024-01-02 19:32:01 +01:00

54 lines
1.1 KiB
C++

#include "mxloopingflcpresenter.h"
#include "decomp.h"
DECOMP_SIZE_ASSERT(MxLoopingFlcPresenter, 0x6c);
// FUNCTION: LEGO1 0x100b4310
MxLoopingFlcPresenter::MxLoopingFlcPresenter()
{
Init();
}
// FUNCTION: LEGO1 0x100b43b0
MxLoopingFlcPresenter::~MxLoopingFlcPresenter()
{
Destroy(TRUE);
}
// FUNCTION: LEGO1 0x100b4410
void MxLoopingFlcPresenter::Init()
{
this->m_unk0x68 = 0;
this->m_flags &= ~Flag_Bit2;
this->m_flags &= ~Flag_Bit3;
}
// FUNCTION: LEGO1 0x100b4430
void MxLoopingFlcPresenter::Destroy(MxBool p_fromDestructor)
{
m_criticalSection.Enter();
Init();
m_criticalSection.Leave();
if (!p_fromDestructor)
MxFlcPresenter::Destroy(FALSE);
}
// FUNCTION: LEGO1 0x100b4470
void MxLoopingFlcPresenter::NextFrame()
{
MxStreamChunk* chunk = NextChunk();
if (chunk->GetFlags() & MxDSChunk::Flag_End) {
m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
m_currentTickleState = TickleState_Repeating;
}
else {
LoadFrame(chunk);
AppendChunk(chunk);
m_unk0x68 += m_flicHeader->speed;
}
m_subscriber->FUN_100b8390(chunk);
}