isle/LEGO1/mxdsstill.cpp
Christian Semmler 494a556f8e
(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d2.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 13:10:45 +01:00

41 lines
655 B
C++

#include "mxdsstill.h"
DECOMP_SIZE_ASSERT(MxDSStill, 0xb8)
// FUNCTION: LEGO1 0x100c98c0
MxDSStill::MxDSStill()
{
this->SetType(MxDSType_Still);
}
// FUNCTION: LEGO1 0x100c9a70
MxDSStill::~MxDSStill()
{
}
// FUNCTION: LEGO1 0x100c9ac0
void MxDSStill::CopyFrom(MxDSStill& p_dsStill)
{
}
// FUNCTION: LEGO1 0x100c9ad0
MxDSStill& MxDSStill::operator=(MxDSStill& p_dsStill)
{
if (this == &p_dsStill)
return *this;
MxDSMediaAction::operator=(p_dsStill);
this->CopyFrom(p_dsStill);
return *this;
}
// FUNCTION: LEGO1 0x100c9b00
MxDSAction* MxDSStill::Clone()
{
MxDSStill* clone = new MxDSStill();
if (clone)
*clone = *this;
return clone;
}