isle/LEGO1/mxdsserialaction.cpp
Christian Semmler 494a556f8e
(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d2.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 13:10:45 +01:00

81 lines
1.6 KiB
C++

#include "mxdsserialaction.h"
#include "mxdsmediaaction.h"
DECOMP_SIZE_ASSERT(MxDSSerialAction, 0xa8)
// FUNCTION: LEGO1 0x100ca9d0
MxDSSerialAction::MxDSSerialAction()
{
this->SetType(MxDSType_SerialAction);
this->m_cursor = new MxDSActionListCursor(this->m_actions);
this->m_unk0xa0 = 0;
}
// FUNCTION: LEGO1 0x100caac0
void MxDSSerialAction::SetDuration(MxLong p_duration)
{
this->m_duration = p_duration;
}
// FUNCTION: LEGO1 0x100cac10
MxDSSerialAction::~MxDSSerialAction()
{
if (this->m_cursor)
delete this->m_cursor;
this->m_cursor = NULL;
}
// FUNCTION: LEGO1 0x100cac90
void MxDSSerialAction::CopyFrom(MxDSSerialAction& p_dsSerialAction)
{
}
// FUNCTION: LEGO1 0x100caca0
MxDSSerialAction& MxDSSerialAction::operator=(MxDSSerialAction& p_dsSerialAction)
{
if (this == &p_dsSerialAction)
return *this;
MxDSMultiAction::operator=(p_dsSerialAction);
this->CopyFrom(p_dsSerialAction);
return *this;
}
// FUNCTION: LEGO1 0x100cacd0
MxDSAction* MxDSSerialAction::Clone()
{
MxDSSerialAction* clone = new MxDSSerialAction();
if (clone)
*clone = *this;
return clone;
}
// FUNCTION: LEGO1 0x100cad60
MxLong MxDSSerialAction::GetDuration()
{
if (this->m_duration)
return this->m_duration;
MxDSActionListCursor cursor(this->m_actions);
MxDSAction* action;
while (cursor.Next(action)) {
if (!action)
continue;
this->m_duration += action->GetDuration() + action->GetStartTime();
if (action->IsA("MxDSMediaAction")) {
MxLong sustainTime = ((MxDSMediaAction*) action)->GetSustainTime();
if (sustainTime && sustainTime != -1)
this->m_duration += sustainTime;
}
}
return this->m_duration;
}