isle/LEGO1/mxdschunk.cpp
2024-01-02 19:32:01 +01:00

26 lines
374 B
C++

#include "mxdschunk.h"
DECOMP_SIZE_ASSERT(MxDSChunk, 0x1c);
// FUNCTION: LEGO1 0x100be050
MxDSChunk::MxDSChunk()
{
m_flags = 0;
m_data = NULL;
m_objectId = -1;
m_time = 0;
m_length = 0;
}
// FUNCTION: LEGO1 0x100be170
MxDSChunk::~MxDSChunk()
{
if (m_flags & Flag_Bit1)
delete[] m_data;
}
// FUNCTION: LEGO1 0x100be1e0
MxU32 MxDSChunk::ReturnE()
{
return 0xe;
}