isle/LEGO1/hospitalstate.h
MS bcb7bec68b
Improve handling of variables for decomp parser (#376)
* Parser refactor:
- Handling LIRBARY and STRING markers
- Extracting global variable name for future comparison
- Marking function static variables
- More fluent error messages

* String constants annotated with STRING

* fix variable name

* Should compare LIBRARY markers
2023-12-27 15:59:42 -05:00

36 lines
821 B
C++

#ifndef HOSPITALSTATE_H
#define HOSPITALSTATE_H
#include "decomp.h"
#include "legostate.h"
// VTABLE: LEGO1 0x100d97a0
// SIZE 0x18
class HospitalState : public LegoState {
public:
HospitalState();
// FUNCTION: LEGO1 0x10076400
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0480
return "HospitalState";
}
// FUNCTION: LEGO1 0x10076410
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, HospitalState::ClassName()) || LegoState::IsA(p_name);
}
private:
undefined m_unk0x8[4]; // 0x8
undefined2 m_unk0xc; // 0xc
undefined2 m_unk0xe; // 0xe
undefined2 m_unk0x10; // 0x10
undefined2 m_unk0x12; // 0x12
undefined2 m_unk0x14; // 0x14
undefined2 m_unk0x16; // 0x16
};
#endif // HOSPITALSTATE_H