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https://github.com/isledecomp/isle.git
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7fc1f8019f
* Implement ViewROI and base classes * Clean up Orientable header * Move tgl to tgl subdirectory, and use target_include_directories * Move classes to submodules * Fix some missed references * Fix/match UpdateWorldData * Renaming / removing MxTypes / refactoring * Consistent naming for Matrix * Adjust format action * Add Vector3/Vector4 to Data vector * Add TGL comment * Add a comment about Matrix4Impl * Add ROI comment --------- Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com> Co-authored-by: Christian Semmler <mail@csemmler.com>
73 lines
1.5 KiB
C
73 lines
1.5 KiB
C
#ifndef MXTYPE_H
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#define MXTYPE_H
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typedef unsigned char MxU8;
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typedef signed char MxS8;
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typedef unsigned short MxU16;
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typedef signed short MxS16;
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typedef unsigned int MxU32;
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typedef signed int MxS32;
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#ifdef _MSC_VER
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typedef unsigned __int64 MxU64;
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typedef signed __int64 MxS64;
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#else
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typedef unsigned long long int MxU64;
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typedef signed long long int MxS64;
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#endif
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typedef float MxFloat;
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typedef double MxDouble;
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// On MSVC, a long is 32-bit, but on GCC/Clang, it's 64-bit. LEGO Island obviously
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// assumes the former in all cases, which could become an issue in the future.
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// The "longs" can't all be changed to "ints" (which are 32-bit on both) because
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// this will break DLL export compatibility. Therefore, we define MxLong/MxULong,
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// which is guaranteed to be 32-bit, and guaranteed to be a "long" on MSVC.
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#if defined(_MSC_VER)
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typedef long MxLong;
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typedef unsigned long MxULong;
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#else
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typedef int MxLong;
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typedef unsigned int MxULong;
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#endif
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typedef MxS32 MxTime;
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typedef MxLong MxResult;
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#ifndef SUCCESS
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#define SUCCESS 0
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#endif
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#ifndef FAILURE
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#define FAILURE -1
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#endif
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typedef MxU8 MxBool;
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#ifndef TRUE
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#define TRUE 1
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#endif
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#ifndef FALSE
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#define FALSE 0
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#endif
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#define TWOCC(a, b) (((a) << 0) | ((b) << 8))
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#define FOURCC(a, b, c, d) (((a) << 0) | ((b) << 8) | ((c) << 16) | ((d) << 24))
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// Must be union with struct for match.
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typedef union {
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struct {
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MxU8 bit0 : 1;
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MxU8 bit1 : 1;
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MxU8 bit2 : 1;
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MxU8 bit3 : 1;
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MxU8 bit4 : 1;
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MxU8 bit5 : 1;
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MxU8 bit6 : 1;
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MxU8 bit7 : 1;
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};
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// BYTE all; // ?
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} flag_bitfield;
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#endif // MXTYPE_H
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