isle/LEGO1/mxstring.cpp
Christian Semmler 494a556f8e
(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d2.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 13:10:45 +01:00

118 lines
2.4 KiB
C++

#include "mxstring.h"
#include "decomp.h"
#include <stdlib.h>
#include <string.h>
DECOMP_SIZE_ASSERT(MxString, 0x10)
// FUNCTION: LEGO1 0x100ae200
MxString::MxString()
{
// Set string to one char in length and set that char to null terminator
this->m_data = new char[1];
this->m_data[0] = 0;
this->m_length = 0;
}
// FUNCTION: LEGO1 0x100ae2a0
MxString::MxString(const MxString& str)
{
this->m_length = str.m_length;
this->m_data = new char[this->m_length + 1];
strcpy(this->m_data, str.m_data);
}
// FUNCTION: LEGO1 0x100ae350
MxString::MxString(const char* str)
{
if (str) {
this->m_length = strlen(str);
this->m_data = new char[this->m_length + 1];
strcpy(this->m_data, str);
}
else {
this->m_data = new char[1];
this->m_data[0] = 0;
this->m_length = 0;
}
}
// FUNCTION: LEGO1 0x100ae420
MxString::~MxString()
{
delete[] this->m_data;
}
// FUNCTION: LEGO1 0x100ae490
void MxString::ToUpperCase()
{
strupr(this->m_data);
}
// FUNCTION: LEGO1 0x100ae4a0
void MxString::ToLowerCase()
{
strlwr(this->m_data);
}
// FUNCTION: LEGO1 0x100ae4b0
MxString& MxString::operator=(const MxString& param)
{
if (this->m_data != param.m_data) {
delete[] this->m_data;
this->m_length = param.m_length;
this->m_data = new char[this->m_length + 1];
strcpy(this->m_data, param.m_data);
}
return *this;
}
// FUNCTION: LEGO1 0x100ae510
const MxString& MxString::operator=(const char* param)
{
if (this->m_data != param) {
delete[] this->m_data;
this->m_length = strlen(param);
this->m_data = new char[this->m_length + 1];
strcpy(this->m_data, param);
}
return *this;
}
// Return type is intentionally just MxString, not MxString&.
// This forces MSVC to add $ReturnUdt$ to the stack for 100% match.
// FUNCTION: LEGO1 0x100ae580
MxString MxString::operator+(const char* str)
{
// MxString constructor allocates 1 byte for m_data, so free that first
MxString tmp;
delete[] tmp.m_data;
tmp.m_length = strlen(str) + this->m_length;
tmp.m_data = new char[tmp.m_length + 1];
strcpy(tmp.m_data, this->m_data);
strcpy(tmp.m_data + this->m_length, str);
return MxString(tmp);
}
// FUNCTION: LEGO1 0x100ae690
MxString& MxString::operator+=(const char* str)
{
int newlen = this->m_length + strlen(str);
char* tmp = new char[newlen + 1];
strcpy(tmp, this->m_data);
strcpy(tmp + this->m_length, str);
delete[] this->m_data;
this->m_length = newlen;
this->m_data = tmp;
return *this;
}