isle/LEGO1/mxdsselectaction.cpp
Christian Semmler 494a556f8e
(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d2.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 13:10:45 +01:00

132 lines
2.9 KiB
C++

#include "mxdsselectaction.h"
#include "mxomni.h"
#include "mxtimer.h"
#include "mxvariabletable.h"
DECOMP_SIZE_ASSERT(MxDSSelectAction, 0xb0)
// FUNCTION: LEGO1 0x100cb2b0
MxDSSelectAction::MxDSSelectAction()
{
this->SetType(MxDSType_SelectAction);
this->m_unk0xac = new MxStringList;
}
// FUNCTION: LEGO1 0x100cb8d0
MxDSSelectAction::~MxDSSelectAction()
{
if (this->m_unk0xac)
delete this->m_unk0xac;
}
// FUNCTION: LEGO1 0x100cb950
void MxDSSelectAction::CopyFrom(MxDSSelectAction& p_dsSelectAction)
{
this->m_unk0x9c = p_dsSelectAction.m_unk0x9c;
this->m_unk0xac->DeleteAll();
MxStringListCursor cursor(p_dsSelectAction.m_unk0xac);
MxString string;
while (cursor.Next(string))
this->m_unk0xac->Append(string);
}
// FUNCTION: LEGO1 0x100cbd50
MxDSSelectAction& MxDSSelectAction::operator=(MxDSSelectAction& p_dsSelectAction)
{
if (this != &p_dsSelectAction) {
MxDSParallelAction::operator=(p_dsSelectAction);
this->CopyFrom(p_dsSelectAction);
}
return *this;
}
// FUNCTION: LEGO1 0x100cbd80
MxDSAction* MxDSSelectAction::Clone()
{
MxDSSelectAction* clone = new MxDSSelectAction();
if (clone)
*clone = *this;
return clone;
}
// FUNCTION: LEGO1 0x100cbe10
MxU32 MxDSSelectAction::GetSizeOnDisk()
{
MxU32 totalSizeOnDisk = MxDSParallelAction::GetSizeOnDisk();
totalSizeOnDisk += strlen(this->m_unk0x9c.GetData()) + 1;
MxStringListCursor cursor(this->m_unk0xac);
MxString string;
while (cursor.Next(string))
totalSizeOnDisk += strlen(string.GetData()) + 1;
// Note: unlike the other classes, MxDSSelectAction does not have its own
// sizeOnDisk member. Instead, it overrides the one from MxDSMultiAction.
this->m_sizeOnDisk = totalSizeOnDisk;
return totalSizeOnDisk;
}
// FUNCTION: LEGO1 0x100cbf60
void MxDSSelectAction::Deserialize(char** p_source, MxS16 p_unk24)
{
MxString string;
MxDSAction::Deserialize(p_source, p_unk24);
MxU32 extraFlag = *(MxU32*) (*p_source + 4) & 1;
*p_source += 12;
this->m_unk0x9c = *p_source;
if (!strnicmp(this->m_unk0x9c.GetData(), "RANDOM_", strlen("RANDOM_"))) {
char buffer[10];
MxS16 value = atoi(&this->m_unk0x9c.GetData()[strlen("RANDOM_")]);
srand(Timer()->GetTime());
MxS32 random = rand() % value;
string = itoa((MxS16) random, buffer, 10);
}
else
string = VariableTable()->GetVariable(*p_source);
*p_source += strlen(*p_source) + 1;
MxU32 count = *(MxU32*) *p_source;
*p_source += sizeof(MxU32);
if (count) {
MxS32 index = -1;
this->m_unk0xac->DeleteAll();
MxU32 i;
for (i = 0; i < count; i++) {
if (!strcmp(string.GetData(), *p_source))
index = i;
this->m_unk0xac->Append(*p_source);
*p_source += strlen(*p_source) + 1;
}
for (i = 0; i < count; i++) {
MxU32 extraFlag = *(MxU32*) (*p_source + 4) & 1;
*p_source += 8;
MxDSAction* action = (MxDSAction*) DeserializeDSObjectDispatch(p_source, p_unk24);
if (index == i)
this->m_actions->Append(action);
else
delete action;
*p_source += extraFlag;
}
}
*p_source += extraFlag;
}