mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-22 23:57:54 -05:00
494a556f8e
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commitd87d665127
. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit8c815418d2
. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
132 lines
2.9 KiB
C++
132 lines
2.9 KiB
C++
#include "mxdsselectaction.h"
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#include "mxomni.h"
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#include "mxtimer.h"
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#include "mxvariabletable.h"
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DECOMP_SIZE_ASSERT(MxDSSelectAction, 0xb0)
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// FUNCTION: LEGO1 0x100cb2b0
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MxDSSelectAction::MxDSSelectAction()
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{
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this->SetType(MxDSType_SelectAction);
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this->m_unk0xac = new MxStringList;
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}
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// FUNCTION: LEGO1 0x100cb8d0
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MxDSSelectAction::~MxDSSelectAction()
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{
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if (this->m_unk0xac)
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delete this->m_unk0xac;
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}
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// FUNCTION: LEGO1 0x100cb950
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void MxDSSelectAction::CopyFrom(MxDSSelectAction& p_dsSelectAction)
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{
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this->m_unk0x9c = p_dsSelectAction.m_unk0x9c;
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this->m_unk0xac->DeleteAll();
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MxStringListCursor cursor(p_dsSelectAction.m_unk0xac);
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MxString string;
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while (cursor.Next(string))
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this->m_unk0xac->Append(string);
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}
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// FUNCTION: LEGO1 0x100cbd50
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MxDSSelectAction& MxDSSelectAction::operator=(MxDSSelectAction& p_dsSelectAction)
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{
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if (this != &p_dsSelectAction) {
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MxDSParallelAction::operator=(p_dsSelectAction);
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this->CopyFrom(p_dsSelectAction);
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}
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return *this;
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}
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// FUNCTION: LEGO1 0x100cbd80
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MxDSAction* MxDSSelectAction::Clone()
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{
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MxDSSelectAction* clone = new MxDSSelectAction();
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if (clone)
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*clone = *this;
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return clone;
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}
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// FUNCTION: LEGO1 0x100cbe10
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MxU32 MxDSSelectAction::GetSizeOnDisk()
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{
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MxU32 totalSizeOnDisk = MxDSParallelAction::GetSizeOnDisk();
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totalSizeOnDisk += strlen(this->m_unk0x9c.GetData()) + 1;
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MxStringListCursor cursor(this->m_unk0xac);
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MxString string;
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while (cursor.Next(string))
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totalSizeOnDisk += strlen(string.GetData()) + 1;
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// Note: unlike the other classes, MxDSSelectAction does not have its own
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// sizeOnDisk member. Instead, it overrides the one from MxDSMultiAction.
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this->m_sizeOnDisk = totalSizeOnDisk;
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return totalSizeOnDisk;
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}
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// FUNCTION: LEGO1 0x100cbf60
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void MxDSSelectAction::Deserialize(char** p_source, MxS16 p_unk24)
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{
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MxString string;
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MxDSAction::Deserialize(p_source, p_unk24);
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MxU32 extraFlag = *(MxU32*) (*p_source + 4) & 1;
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*p_source += 12;
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this->m_unk0x9c = *p_source;
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if (!strnicmp(this->m_unk0x9c.GetData(), "RANDOM_", strlen("RANDOM_"))) {
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char buffer[10];
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MxS16 value = atoi(&this->m_unk0x9c.GetData()[strlen("RANDOM_")]);
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srand(Timer()->GetTime());
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MxS32 random = rand() % value;
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string = itoa((MxS16) random, buffer, 10);
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}
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else
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string = VariableTable()->GetVariable(*p_source);
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*p_source += strlen(*p_source) + 1;
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MxU32 count = *(MxU32*) *p_source;
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*p_source += sizeof(MxU32);
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if (count) {
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MxS32 index = -1;
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this->m_unk0xac->DeleteAll();
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MxU32 i;
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for (i = 0; i < count; i++) {
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if (!strcmp(string.GetData(), *p_source))
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index = i;
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this->m_unk0xac->Append(*p_source);
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*p_source += strlen(*p_source) + 1;
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}
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for (i = 0; i < count; i++) {
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MxU32 extraFlag = *(MxU32*) (*p_source + 4) & 1;
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*p_source += 8;
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MxDSAction* action = (MxDSAction*) DeserializeDSObjectDispatch(p_source, p_unk24);
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if (index == i)
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this->m_actions->Append(action);
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else
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delete action;
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*p_source += extraFlag;
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}
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}
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*p_source += extraFlag;
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}
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