mirror of
https://github.com/isledecomp/isle.git
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494a556f8e
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commitd87d665127
. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit8c815418d2
. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
154 lines
3.3 KiB
C++
154 lines
3.3 KiB
C++
#include "mxdsmultiaction.h"
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DECOMP_SIZE_ASSERT(MxDSMultiAction, 0x9c)
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// FUNCTION: LEGO1 0x100c9b90
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MxDSMultiAction::MxDSMultiAction()
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{
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this->SetType(MxDSType_MultiAction);
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this->m_actions = new MxDSActionList;
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this->m_actions->SetDestroy(MxDSActionList::Destroy);
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}
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// FUNCTION: LEGO1 0x100ca060
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MxDSMultiAction::~MxDSMultiAction()
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{
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if (this->m_actions)
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delete this->m_actions;
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}
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// FUNCTION: LEGO1 0x100ca0d0
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void MxDSMultiAction::CopyFrom(MxDSMultiAction& p_dsMultiAction)
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{
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this->m_actions->DeleteAll();
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MxDSActionListCursor cursor(p_dsMultiAction.m_actions);
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MxDSAction* action;
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while (cursor.Next(action))
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this->m_actions->Append(action->Clone());
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}
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// FUNCTION: LEGO1 0x100ca260
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MxDSMultiAction& MxDSMultiAction::operator=(MxDSMultiAction& p_dsMultiAction)
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{
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if (this == &p_dsMultiAction)
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return *this;
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MxDSAction::operator=(p_dsMultiAction);
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this->CopyFrom(p_dsMultiAction);
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return *this;
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}
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// FUNCTION: LEGO1 0x100ca290
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void MxDSMultiAction::SetUnkTimingField(MxLong p_unkTimingField)
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{
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this->m_unkTimingField = p_unkTimingField;
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MxDSActionListCursor cursor(this->m_actions);
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MxDSAction* action;
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while (cursor.Next(action))
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action->SetUnkTimingField(p_unkTimingField);
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}
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// FUNCTION: LEGO1 0x100ca370
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void MxDSMultiAction::MergeFrom(MxDSAction& p_dsMultiAction)
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{
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MxDSAction::MergeFrom(p_dsMultiAction);
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MxDSActionListCursor cursor(this->m_actions);
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MxDSAction* action;
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while (cursor.Next(action))
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action->MergeFrom(p_dsMultiAction);
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}
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// FUNCTION: LEGO1 0x100ca450
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MxBool MxDSMultiAction::HasId(MxU32 p_objectId)
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{
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if (this->GetObjectId() == p_objectId)
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return TRUE;
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MxDSActionListCursor cursor(this->m_actions);
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MxDSAction* action;
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while (cursor.Next(action)) {
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if (action->HasId(p_objectId))
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return TRUE;
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}
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return FALSE;
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}
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// FUNCTION: LEGO1 0x100ca550
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MxDSAction* MxDSMultiAction::Clone()
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{
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MxDSMultiAction* clone = new MxDSMultiAction();
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if (clone)
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*clone = *this;
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return clone;
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}
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// FUNCTION: LEGO1 0x100ca5e0
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undefined4 MxDSMultiAction::unk14()
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{
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undefined4 result = MxDSAction::unk14();
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MxDSActionListCursor cursor(this->m_actions);
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MxDSAction* action;
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while (cursor.Next(action))
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result += action->unk14();
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return result;
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}
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// FUNCTION: LEGO1 0x100ca6c0
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MxU32 MxDSMultiAction::GetSizeOnDisk()
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{
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MxU32 totalSizeOnDisk = MxDSAction::GetSizeOnDisk() + 16;
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MxDSActionListCursor cursor(this->m_actions);
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MxDSAction* action;
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while (cursor.Next(action))
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totalSizeOnDisk += action->GetSizeOnDisk();
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this->m_sizeOnDisk = totalSizeOnDisk - MxDSAction::GetSizeOnDisk();
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return totalSizeOnDisk;
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}
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// FUNCTION: LEGO1 0x100ca7b0
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void MxDSMultiAction::Deserialize(char** p_source, MxS16 p_unk24)
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{
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MxDSAction::Deserialize(p_source, p_unk24);
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MxU32 extraFlag = *(MxU32*) (*p_source + 4) & 1;
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*p_source += 12;
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MxU32 count = *(MxU32*) *p_source;
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*p_source += sizeof(count);
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if (count) {
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while (count--) {
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MxU32 extraFlag = *(MxU32*) (*p_source + 4) & 1;
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*p_source += 8;
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MxDSAction* action = (MxDSAction*) DeserializeDSObjectDispatch(p_source, p_unk24);
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*p_source += extraFlag;
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this->m_actions->Append(action);
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}
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}
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*p_source += extraFlag;
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}
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// FUNCTION: LEGO1 0x100ca8c0
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void MxDSMultiAction::SetAtomId(MxAtomId p_atomId)
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{
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MxDSAction::SetAtomId(p_atomId);
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MxDSActionListCursor cursor(this->m_actions);
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MxDSAction* action;
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while (cursor.Next(action))
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action->SetAtomId(p_atomId);
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}
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