isle/LEGO1/mxbackgroundaudiomanager.h
Christian Semmler 494a556f8e
(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d2.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 13:10:45 +01:00

66 lines
1.6 KiB
C++

#ifndef MXBACKGROUNDAUDIOMANAGER_H
#define MXBACKGROUNDAUDIOMANAGER_H
#include "mxaudiopresenter.h"
#include "mxcore.h"
#include "mxdsaction.h"
#include "mxnotificationmanager.h"
#include "mxpresenter.h"
#include "mxtypes.h"
// VTABLE: LEGO1 0x100d9fe8
// SIZE 0x150
class MxBackgroundAudioManager : public MxCore {
public:
MxBackgroundAudioManager();
virtual ~MxBackgroundAudioManager() override;
virtual MxLong Notify(MxParam& p) override; // vtable+0x04
virtual MxResult Tickle() override; // vtable+0x08
// FUNCTION: LEGO1 0x1007eb70
inline virtual const char* ClassName() const override // vtable+0x0c
{
// GLOBAL: LEGO1 0x100f7ac4
return "MxBackgroundAudioManager";
}
// FUNCTION: LEGO1 0x1007eb80
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, MxBackgroundAudioManager::ClassName()) || MxCore::IsA(name);
}
void StartAction(MxParam& p);
void StopAction(MxParam& p);
MxResult PlayMusic(MxDSAction& p_action, undefined4 p_unknown, undefined4 p_unknown2);
void FUN_1007ee70();
void FUN_1007ef40();
void FadeInOrFadeOut();
__declspec(dllexport) void Enable(unsigned char p);
virtual MxResult Create(MxAtomId& p_script, MxU32 p_frequencyMS);
void Stop();
void LowerVolume();
void RaiseVolume();
private:
void Init();
MxResult OpenMusic(MxAtomId& p_script);
void DestroyMusic();
MxBool m_musicEnabled; // 0x8
MxDSAction m_action1; // 0xc
MxAudioPresenter* m_unka0;
MxDSAction m_action2; // 0xa4
MxAudioPresenter* m_unk138;
MxS32 m_unk13c;
MxS32 m_unk140;
MxS32 m_targetVolume;
MxS16 m_unk148;
MxAtomId m_script;
};
#endif // MXBACKGROUNDAUDIOMANAGER_H