isle/LEGO1/legoworld.h
Christian Semmler 494a556f8e
(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d2.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 13:10:45 +01:00

58 lines
1.7 KiB
C++

#ifndef LEGOWORLD_H
#define LEGOWORLD_H
#include "legocameracontroller.h"
#include "legoentity.h"
#include "legopathcontrollerlist.h"
#include "mxpresenter.h"
#include "mxpresenterlist.h"
// VTABLE: LEGO1 0x100d6280
// SIZE 0xf8
class LegoWorld : public LegoEntity {
public:
__declspec(dllexport) LegoWorld();
__declspec(dllexport) virtual ~LegoWorld(); // vtable+0x0
virtual MxLong Notify(MxParam& p) override; // vtable+0x4
// FUNCTION: LEGO1 0x1001d690
inline virtual const char* ClassName() const override // vtable+0x0c
{
// GLOBAL: LEGO1 0x100f0058
return "LegoWorld";
}
// FUNCTION: LEGO1 0x1001d6a0
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, LegoWorld::ClassName()) || LegoEntity::IsA(name);
}
virtual void Stop(); // vtable+50
virtual void VTable0x54(); // vtable+54
virtual void VTable0x58(MxCore* p_object); // vtable+58
virtual MxBool VTable0x5c(); // vtable+5c
virtual void VTable0x60(); // vtable+60
virtual MxBool VTable0x64(); // vtable+64
virtual void VTable0x68(MxBool p_add); // vtable+68
MxResult SetAsCurrentWorld(MxDSObject& p_dsObject);
void EndAction(MxPresenter* p_presenter);
protected:
LegoPathControllerList m_list0x68; // 0x68
MxPresenterList m_list0x80; // 0x80
LegoCameraController* m_camera; // 0x98
undefined m_unk9c[0x1c];
MxPresenterList m_list0xb8; // 0xb8
undefined m_unkd0[0x26];
undefined m_unkf6;
undefined m_unkf7;
};
void FUN_10015820(MxU32 p_unk1, MxU32 p_unk2);
void FUN_10015910(MxU32 p_unk1);
void SetIsWorldActive(MxBool p_isWorldActive);
#endif // LEGOWORLD_H