mirror of
https://github.com/isledecomp/isle.git
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494a556f8e
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commitd87d665127
. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit8c815418d2
. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
#include "legobackgroundcolor.h"
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#include "decomp.h"
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#include "legoomni.h"
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#include "legoutil.h"
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#include "legovideomanager.h"
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DECOMP_SIZE_ASSERT(LegoBackgroundColor, 0x30)
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const char* g_delimiter = "\t";
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const char* g_set = "set";
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const char* g_reset = "reset";
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// FUNCTION: LEGO1 0x1003bfb0
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LegoBackgroundColor::LegoBackgroundColor(const char* p_key, const char* p_value)
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{
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m_key = p_key;
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m_key.ToUpperCase();
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SetValue(p_value);
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}
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// FUNCTION: LEGO1 0x1003c070
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void LegoBackgroundColor::SetValue(const char* p_colorString)
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{
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m_value = p_colorString;
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m_value.ToLowerCase();
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LegoVideoManager* videomanager = VideoManager();
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if (!videomanager || !p_colorString)
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return;
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float converted_r, converted_g, converted_b;
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char* colorStringCopy = strcpy(new char[strlen(p_colorString) + 1], p_colorString);
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char* colorStringSplit = strtok(colorStringCopy, g_delimiter);
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if (!strcmp(colorStringSplit, g_set)) {
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colorStringSplit = strtok(0, g_delimiter);
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if (colorStringSplit)
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h = (float) (atoi(colorStringSplit) * 0.01);
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colorStringSplit = strtok(0, g_delimiter);
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if (colorStringSplit)
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s = (float) (atoi(colorStringSplit) * 0.01);
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colorStringSplit = strtok(0, g_delimiter);
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if (colorStringSplit)
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v = (float) (atoi(colorStringSplit) * 0.01);
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ConvertHSVToRGB(this->h, this->s, this->v, &converted_r, &converted_g, &converted_b);
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videomanager->SetSkyColor(converted_r, converted_g, converted_b);
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}
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else if (!strcmp(colorStringSplit, g_reset)) {
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ConvertHSVToRGB(this->h, this->s, this->v, &converted_r, &converted_g, &converted_b);
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videomanager->SetSkyColor(converted_r, converted_g, converted_b);
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}
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delete[] colorStringCopy;
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}
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