isle/LEGO1/legobackgroundcolor.cpp
Christian Semmler 494a556f8e
(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d2.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 13:10:45 +01:00

56 lines
1.6 KiB
C++

#include "legobackgroundcolor.h"
#include "decomp.h"
#include "legoomni.h"
#include "legoutil.h"
#include "legovideomanager.h"
DECOMP_SIZE_ASSERT(LegoBackgroundColor, 0x30)
const char* g_delimiter = "\t";
const char* g_set = "set";
const char* g_reset = "reset";
// FUNCTION: LEGO1 0x1003bfb0
LegoBackgroundColor::LegoBackgroundColor(const char* p_key, const char* p_value)
{
m_key = p_key;
m_key.ToUpperCase();
SetValue(p_value);
}
// FUNCTION: LEGO1 0x1003c070
void LegoBackgroundColor::SetValue(const char* p_colorString)
{
m_value = p_colorString;
m_value.ToLowerCase();
LegoVideoManager* videomanager = VideoManager();
if (!videomanager || !p_colorString)
return;
float converted_r, converted_g, converted_b;
char* colorStringCopy = strcpy(new char[strlen(p_colorString) + 1], p_colorString);
char* colorStringSplit = strtok(colorStringCopy, g_delimiter);
if (!strcmp(colorStringSplit, g_set)) {
colorStringSplit = strtok(0, g_delimiter);
if (colorStringSplit)
h = (float) (atoi(colorStringSplit) * 0.01);
colorStringSplit = strtok(0, g_delimiter);
if (colorStringSplit)
s = (float) (atoi(colorStringSplit) * 0.01);
colorStringSplit = strtok(0, g_delimiter);
if (colorStringSplit)
v = (float) (atoi(colorStringSplit) * 0.01);
ConvertHSVToRGB(this->h, this->s, this->v, &converted_r, &converted_g, &converted_b);
videomanager->SetSkyColor(converted_r, converted_g, converted_b);
}
else if (!strcmp(colorStringSplit, g_reset)) {
ConvertHSVToRGB(this->h, this->s, this->v, &converted_r, &converted_g, &converted_b);
videomanager->SetSkyColor(converted_r, converted_g, converted_b);
}
delete[] colorStringCopy;
}