isle/LEGO1/legoactor.h
Christian Semmler 494a556f8e
(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d2.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 13:10:45 +01:00

40 lines
995 B
C++

#ifndef LEGOACTOR_H
#define LEGOACTOR_H
#include "decomp.h"
#include "legoentity.h"
// VTABLE: LEGO1 0x100d6d68
// SIZE 0x78
class LegoActor : public LegoEntity {
public:
LegoActor();
// FUNCTION: LEGO1 0x1002d210
inline virtual const char* ClassName() const override // vtable+0x0c
{
// GLOBAL: LEGO1 0x100f0124
return "LegoActor";
}
// FUNCTION: LEGO1 0x1002d220
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, LegoActor::ClassName()) || LegoEntity::IsA(name);
}
virtual MxFloat VTable0x50(); // vtable+0x50
virtual void VTable0x54(MxFloat p_unk); // vtable+0x54
virtual void VTable0x58(MxFloat p_unk); // vtable+0x58
virtual MxFloat VTable0x5c(); // vtable+0x5c
virtual undefined VTable0x60(); // vtable+0x60
virtual void VTable0x64(undefined p_unk); // vtable+0x64
private:
MxFloat m_unk68;
undefined4 m_unk6c;
MxFloat m_unk70;
undefined m_unk74;
};
#endif // LEGOACTOR_H