isle/LEGO1/lego/legoomni/include/actions/intro_actions.h
Christian Semmler 5b8f515968
Implement/match Isle::HandleTransitionEnd (#683)
* Implement/match Isle::HandleTransitionEnd

* Rename enums

* Forward declare enum for C++11+

* Add underlying storage to action headers

* Fix missing define
2024-03-17 18:01:47 +01:00

36 lines
695 B
C++

// This file was automatically generated by the actionheadergen tool.
// Please do not manually edit this file.
#ifndef INTRO_ACTIONS_H
#define INTRO_ACTIONS_H
namespace IntroScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneIntro = -1,
c_Lego_Movie = 0,
c_Mindscape_Movie = 1,
c_Intro_Movie = 2,
c_Outro_Movie = 3,
c_BadEnd_Movie = 4,
c_GoodEnd_Movie = 5,
c_Lego_Smk = 6,
c_Lego_Wave = 7,
c_Mindscape_Smk = 8,
c_Mindscape_Wave = 9,
c_Intro_Smk = 10,
c_Intro_Wave = 11,
c_Outro_Smk = 12,
c_Outro_Wave = 13,
c_BadEnd_Smk = 14,
c_BadEnd_Wave = 15,
c_GoodEnd_Smk = 16,
c_GoodEnd_Wave = 17
};
} // namespace IntroScript
#endif // INTRO_ACTIONS_H