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isle/LEGO1/lego/legoomni/include/mxtransitionmanager.h
jonschz 4c0aae720b
Implement LegoCarBuild::FUN_10024890() and others, refactor ()
* Commit finished code changes

* Add enum data type

* Refactor away GetCurrentArea, SetCurrentArea

* Clean up and add FUN_10024890

* Add `SetPartObjectIdByName()`

* Fix naming error

* Address review comments, part 1

* Address review comments, part 2

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2024-11-01 09:21:15 -07:00

83 lines
2.2 KiB
C++

#ifndef MXTRANSITIONMANAGER_H
#define MXTRANSITIONMANAGER_H
#include "decomp.h"
#include "mxcore.h"
#include <ddraw.h>
class MxVideoPresenter;
// VTABLE: LEGO1 0x100d7ea0
// SIZE 0x900
class MxTransitionManager : public MxCore {
public:
MxTransitionManager();
~MxTransitionManager() override; // vtable+0x00
void SetWaitIndicator(MxVideoPresenter* p_waitIndicator);
MxResult Tickle() override; // vtable+0x08
// FUNCTION: LEGO1 0x1004b950
const char* ClassName() const override // vtable+0x0c
{
return "MxTransitionManager";
}
// FUNCTION: LEGO1 0x1004b960
MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, MxTransitionManager::ClassName()) || MxCore::IsA(p_name);
}
virtual MxResult GetDDrawSurfaceFromVideoManager(); // vtable+0x14
enum TransitionType {
e_idle = 0, // name verified by BETA10 0x100ec4e6
e_noAnimation,
e_dissolve,
e_mosaic,
e_wipeDown,
e_windows,
e_broken // Unknown what this is supposed to be, it locks the game up
};
MxResult StartTransition(TransitionType p_animationType, MxS32 p_speed, MxBool p_doCopy, MxBool p_playMusicInAnim);
TransitionType GetTransitionType() { return m_mode; }
// SYNTHETIC: LEGO1 0x1004b9e0
// MxTransitionManager::`scalar deleting destructor'
private:
void EndTransition(MxBool p_notifyWorld);
void NoTransition();
void DissolveTransition();
void MosaicTransition();
void WipeDownTransition();
void WindowsTransition();
void BrokenTransition();
void SubmitCopyRect(LPDDSURFACEDESC p_ddsc);
void SetupCopyRect(LPDDSURFACEDESC p_ddsc);
MxVideoPresenter* m_waitIndicator; // 0x08
RECT m_copyRect; // 0x0c
MxU8* m_copyBuffer; // 0x1c
FlagBitfield m_copyFlags; // 0x20
undefined4 m_unk0x24; // 0x24
FlagBitfield m_unk0x28; // 0x28
// name verified by BETA10 0x100ec4e6
TransitionType m_mode; // 0x2c
LPDIRECTDRAWSURFACE m_ddSurface; // 0x30
MxU16 m_animationTimer; // 0x34
MxU16 m_columnOrder[640]; // 0x36
MxU16 m_randomShift[480]; // 0x536
MxULong m_systemTime; // 0x8f8
MxS32 m_animationSpeed; // 0x8fc
};
#endif // MXTRANSITIONMANAGER_H