isle/LEGO1/mxstl/stlcompat.h
Anonymous Maarten dc3500f631
Fixes for building isle with mingw on Linux (#410)
* Add LEGO1.DLL resources

* Rename smack files to lowercase

This fixes casing issues with mingw on Linux
Also use double quotes for #error

* cmake: dxguid must come after dinput

* cmake: create LEGO1.DLL instead of libLEGO1.DLL, when using mingw

* act3actor.h  was not including mxcore.h, and using incorrect override

* g_mcoreCount seem to be signed integers

* LegoCameraController: return references to static data in stub functions

* Include string.h, stdlib.h and stdio.h for use of libc functions

* Override MxAtomId::operator!=

* Fix use of STL's std::map + std::vector

* Fix template functions for mingw

* iterator object is used after the for loop

* IDirectDrawSurface::BltFast's first 2 arguments are x/y coordinates, not pointers

* Add stub ViewLODListManager::Lookup

* Fixes

* Format

* Remove unnecessary COMPAT_CONST use

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-06 18:56:15 +01:00

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C++

#ifndef STLCOMPAT_H
#define STLCOMPAT_H
#include "compat.h"
#if defined(_MSC_VER) && _MSC_VER <= MSVC420_VERSION
// Disable "nonstandard extension used : 'bool'" warning spam
#pragma warning(disable : 4237)
#include "mxstl.h"
#else
#include <algorithm>
#include <list>
#include <map>
#include <set>
#include <vector>
using std::list;
using std::map;
using std::set;
using std::vector;
#endif
#endif // STLCOMPAT_H