isle/LEGO1/act2brick.cpp
Cydra 07912eb05a
Class layout for LEGO1 classes (#43)
* Stubbed a bunch of classes and annotated them for later use. Heavily wip and more of pseudocode right now.

* Converted pseudocode into real code!

* Created a bunch more classes and added more information to exisiting ones
Did not error check, this was pushed just for reference

* More classes and implementation details. Still not checked for any errors

* Fixed code and decided on a way to handle virtual table stubs

* Some additional fixes

* More smaller fixes

* Added classes to project and made it compile

* Fixed function adresses that caused the python script to fail

* More classes and virtual function resolves. Builds and compares fine.

* Again more classes and virtual function resolves. Builds and compares fine.

* No clue, I guess forced update for line endings

* Finished up some work, compiles fine. All functions are STUB annotated to not pollute reccmp.py output.

* line ending change

* rename GetClassName/IsClass

Mirroring recent changes from master

* further conform to current master

* update project

* cleanup

* project only updates when you close msdev

---------

Co-authored-by: Cydra <cydra95@gmail.com>
Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
2023-06-29 01:10:08 -07:00

29 lines
353 B
C++

#include "act2brick.h"
// OFFSET: LEGO1 0x1007a2b0 STUB
Act2Brick::Act2Brick()
{
// TODO
}
// OFFSET: LEGO1 0x1007a470 STUB
Act2Brick::~Act2Brick()
{
// TODO
}
// STUB OFFSET: LEGO1 0x1007a8c0 STUB
long Act2Brick::Notify(MxParam &p)
{
// TODO
return 0;
}
// OFFSET: LEGO1 0x1007a7f0 STUB
long Act2Brick::Tickle()
{
// TODO
return 0;
}