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c38e157fdb
* Implement LegoCarBuild functions, refactor BackgroundAudioManager * Refactor LegoVehicleBuildState::m_animationState to enum --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
75 lines
2 KiB
C++
75 lines
2 KiB
C++
#ifndef MXBACKGROUNDAUDIOMANAGER_H
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#define MXBACKGROUNDAUDIOMANAGER_H
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#include "mxcore.h"
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#include "mxdsaction.h"
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#include "mxpresenter.h"
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#include "mxtypes.h"
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class MxAudioPresenter;
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// VTABLE: LEGO1 0x100d9fe8
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// SIZE 0x150
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class MxBackgroundAudioManager : public MxCore {
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public:
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MxBackgroundAudioManager();
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~MxBackgroundAudioManager() override;
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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MxResult Tickle() override; // vtable+0x08
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// FUNCTION: LEGO1 0x1007eb70
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f7ac4
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return "MxBackgroundAudioManager";
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}
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// FUNCTION: LEGO1 0x1007eb80
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, MxBackgroundAudioManager::ClassName()) || MxCore::IsA(p_name);
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}
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MxBool GetEnabled() { return m_enabled; }
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void StartAction(MxParam& p_param);
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void StopAction(MxParam& p_param);
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MxResult PlayMusic(MxDSAction& p_action, undefined4 p_unk0x140, MxPresenter::TickleState p_tickleState);
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void FUN_1007ee70();
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void FUN_1007ef40();
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void FadeInOrFadeOut();
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void Enable(MxBool p_enable);
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virtual MxResult Create(MxAtomId& p_script, MxU32 p_frequencyMS);
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void Init();
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void Stop();
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void LowerVolume();
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void RaiseVolume();
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undefined4 FUN_1007f610(MxPresenter* p_unk0x138, MxS32 p_unk0x140, MxPresenter::TickleState p_tickleState);
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// SYNTHETIC: LEGO1 0x1007ec00
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// MxBackgroundAudioManager::`scalar deleting destructor'
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private:
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MxResult OpenMusic(MxAtomId& p_script);
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void DestroyMusic();
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MxBool m_enabled; // 0x08
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MxDSAction m_action1; // 0x0c
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MxAudioPresenter* m_unk0xa0; // 0xa0
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MxDSAction m_action2; // 0xa4
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MxAudioPresenter* m_unk0x138; // 0x138
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// name is inferred from context
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MxPresenter::TickleState m_tickleState; // 0x13c
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MxS32 m_unk0x140; // 0x140
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MxS32 m_targetVolume; // 0x144
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MxS16 m_unk0x148; // 0x148
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MxAtomId m_script; // 0x14c
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};
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#endif // MXBACKGROUNDAUDIOMANAGER_H
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