isle/LEGO1/mxsoundmanager.cpp
Anonymous Maarten 302b3f66f0
Get Isle building on MinGW32 (#63)
* Add MxUnknown100dc6b0::~MxUnknown100dc6b0 stub

* Declare destructor of MxOmni and MxTransitionManager in class

* inline attribute must go first

* Stub LegoState::Vtable0x14 for Act3State

* MxStreamer::VTable0x14 is not an override

* Stub MxEntity::Destroy for LegoState::Destroy

* Stub MxUnknown100dc6e0 for MxSoundManager

* ::ClassName and ::IsA are const methods

* methods in the class body don't need a namespace

* MxSoundManager subclasses MxUnknown100dc6e0

* LegoInputManager subclasses MxPresenter

* NotificationId is an enum, and does not need __declspec(dllexport)

* Fix final #endif of legoomni.h and mxobjectfactory.h

* Add const alternative for LegoOmni::Create and MxVideoParam, only available for MinGW

* Alternative approach to MinGW compatibility

* MinGW on Linux is case sensitve

* Don't delete a member variable. C++ automatically destructs member variables

---------

Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com>
2023-07-01 23:53:54 -07:00

21 lines
278 B
C++

#include "mxsoundmanager.h"
// OFFSET: LEGO1 0x100ae740
MxSoundManager::MxSoundManager()
{
Init();
}
// OFFSET: LEGO1 0x100ae7d0 STUB
MxSoundManager::~MxSoundManager()
{
// TODO
}
// OFFSET: LEGO1 0x100ae830
void MxSoundManager::Init()
{
m_unk30 = 0;
m_unk34 = 0;
}