isle/LEGO1/scorestate.h
MS bcb7bec68b
Improve handling of variables for decomp parser (#376)
* Parser refactor:
- Handling LIRBARY and STRING markers
- Extracting global variable name for future comparison
- Marking function static variables
- More fluent error messages

* String constants annotated with STRING

* fix variable name

* Should compare LIBRARY markers
2023-12-27 15:59:42 -05:00

33 lines
847 B
C++

#ifndef SCORESTATE_H
#define SCORESTATE_H
#include "legostate.h"
// VTABLE: LEGO1 0x100d53f8
// SIZE 0xc
class ScoreState : public LegoState {
public:
// FUNCTION: LEGO1 0x1000de40
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0084
return "ScoreState";
};
// FUNCTION: LEGO1 0x1000de50
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, ScoreState::ClassName()) || LegoState::IsA(p_name);
};
virtual MxBool VTable0x14() override; // vtable+0x14
virtual MxBool SetFlag() override; // vtable+0x18
inline MxBool GetTutorialFlag() { return m_playCubeTutorial; }
inline void SetTutorialFlag(MxBool p_playCubeTutorial) { m_playCubeTutorial = p_playCubeTutorial; }
private:
MxBool m_playCubeTutorial;
};
#endif // SCORESTATE_H