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* MxLoopingFlcPresenter::Destroy * Use parent class call --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
#include "mxloopingflcpresenter.h"
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#include "decomp.h"
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DECOMP_SIZE_ASSERT(MxLoopingFlcPresenter, 0x6c);
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// FUNCTION: LEGO1 0x100b4310
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MxLoopingFlcPresenter::MxLoopingFlcPresenter()
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{
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Init();
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}
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// FUNCTION: LEGO1 0x100b43b0
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MxLoopingFlcPresenter::~MxLoopingFlcPresenter()
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{
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Destroy(TRUE);
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}
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// FUNCTION: LEGO1 0x100b4410
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void MxLoopingFlcPresenter::Init()
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{
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this->m_unk0x68 = 0;
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this->m_flags &= ~Flag_Bit2;
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this->m_flags &= ~Flag_Bit3;
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}
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// FUNCTION: LEGO1 0x100b4430
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void MxLoopingFlcPresenter::Destroy(MxBool p_fromDestructor)
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{
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m_criticalSection.Enter();
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Init();
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m_criticalSection.Leave();
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if (!p_fromDestructor)
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MxFlcPresenter::Destroy(FALSE);
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}
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// FUNCTION: LEGO1 0x100b4470
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void MxLoopingFlcPresenter::NextFrame()
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{
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MxStreamChunk* chunk = NextChunk();
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if (chunk->GetFlags() & MxStreamChunk::Flag_Bit2) {
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m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
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m_currentTickleState = TickleState_Repeating;
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}
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else {
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LoadFrame(chunk);
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AppendChunk(chunk);
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m_unk0x68 += m_flicHeader->speed;
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}
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m_subscriber->FUN_100b8390(chunk);
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}
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