isle/LEGO1/legoworldpresenter.cpp

131 lines
3.4 KiB
C++

#include "legoworldpresenter.h"
#include "legoentity.h"
#include "legoomni.h"
#include "legovideomanager.h"
#include "mxactionnotificationparam.h"
#include "mxautolocker.h"
#include "mxdsactionlist.h"
#include "mxdsmultiaction.h"
#include "mxobjectfactory.h"
#include "mxpresenter.h"
#include "mxstl/stlcompat.h"
// GLOBAL: LEGO1 0x100f75d4
undefined4 g_legoWorldPresenterQuality = 1;
// FUNCTION: LEGO1 0x100665b0
void LegoWorldPresenter::configureLegoWorldPresenter(MxS32 p_legoWorldPresenterQuality)
{
g_legoWorldPresenterQuality = p_legoWorldPresenterQuality;
}
// FUNCTION: LEGO1 0x100665c0
LegoWorldPresenter::LegoWorldPresenter()
{
m_unk0x50 = 50000;
}
// STUB: LEGO1 0x10066770
LegoWorldPresenter::~LegoWorldPresenter()
{
// TODO
}
// FUNCTION: LEGO1 0x10066870
MxResult LegoWorldPresenter::StartAction(MxStreamController* p_controller, MxDSAction* p_action)
{
MxAutoLocker lock(&m_criticalSection);
MxResult result = FAILURE;
MxDSActionList* actions = ((MxDSMultiAction*) p_action)->GetActionList();
MxObjectFactory* factory = ObjectFactory();
MxDSActionListCursor cursor(actions);
MxDSAction* action;
if (MxPresenter::StartAction(p_controller, p_action) == SUCCESS) {
// The usual cursor.Next() loop doesn't match here, even though
// the logic is the same. It does match when "deconstructed" into
// the following Head(), Current() and NextFragment() calls,
// but this seems unlikely to be the original code.
// The alpha debug build also uses Next().
cursor.Head();
while (cursor.Current(action)) {
cursor.NextFragment();
MxBool success = FALSE;
action->CopyFlags(m_action->GetFlags());
const char* presenterName = PresenterNameDispatch(*action);
MxPresenter* presenter = (MxPresenter*) factory->Create(presenterName);
if (presenter && presenter->AddToManager() == SUCCESS) {
presenter->SetCompositePresenter(this);
if (presenter->StartAction(p_controller, action) == SUCCESS) {
presenter->SetTickleState(TickleState_Idle);
success = TRUE;
}
}
if (success) {
action->SetOrigin(this);
m_list.push_back(presenter);
}
else if (presenter)
delete presenter;
}
VideoManager()->AddPresenter(*this);
result = SUCCESS;
}
return result;
}
// FUNCTION: LEGO1 0x10066a50
void LegoWorldPresenter::ReadyTickle()
{
m_objectBackend = (LegoEntity*) MxPresenter::CreateEntityBackend("LegoWorld");
if (m_objectBackend) {
m_objectBackend->Create(*m_action);
Lego()->AddWorld((LegoWorld*) m_objectBackend);
SetBackendLocation(m_action->GetLocation(), m_action->GetDirection(), m_action->GetUp());
}
ParseExtra();
m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
m_currentTickleState = TickleState_Starting;
}
// FUNCTION: LEGO1 0x10066ac0
void LegoWorldPresenter::StartingTickle()
{
if (m_action->IsA("MxDSSerialAction")) {
MxPresenter* presenter = *m_list.begin();
if (presenter->GetCurrentTickleState() == TickleState_Idle) {
presenter->SetTickleState(TickleState_Ready);
}
}
else {
for (MxCompositePresenterList::iterator it = m_list.begin(); it != m_list.end(); it++) {
if ((*it)->GetCurrentTickleState() == TickleState_Idle) {
(*it)->SetTickleState(TickleState_Ready);
}
}
}
m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
m_currentTickleState = TickleState_Streaming;
}
// STUB: LEGO1 0x10067a70
void LegoWorldPresenter::VTable0x60(MxPresenter* p_presenter)
{
}
// STUB: LEGO1 0x10067b00
void LegoWorldPresenter::ParseExtra()
{
}