isle/LEGO1/motorcycle.h
MS bcb7bec68b
Improve handling of variables for decomp parser (#376)
* Parser refactor:
- Handling LIRBARY and STRING markers
- Extracting global variable name for future comparison
- Marking function static variables
- More fluent error messages

* String constants annotated with STRING

* fix variable name

* Should compare LIBRARY markers
2023-12-27 15:59:42 -05:00

32 lines
665 B
C++

#ifndef MOTORCYCLE_H
#define MOTORCYCLE_H
#include "decomp.h"
#include "islepathactor.h"
// VTABLE: LEGO1 0x100d7090
// SIZE 0x16c
class Motorcycle : public IslePathActor {
public:
Motorcycle();
// FUNCTION: LEGO1 0x10035840
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f38e8
return "Motorcycle";
}
// FUNCTION: LEGO1 0x10035850
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Motorcycle::ClassName()) || IslePathActor::IsA(p_name);
}
private:
undefined m_unk0x160[4];
MxFloat m_unk0x164;
undefined m_unk0x168[4];
};
#endif // MOTORCYCLE_H