isle/LEGO1/act2policestation.h
MS bcb7bec68b
Improve handling of variables for decomp parser (#376)
* Parser refactor:
- Handling LIRBARY and STRING markers
- Extracting global variable name for future comparison
- Marking function static variables
- More fluent error messages

* String constants annotated with STRING

* fix variable name

* Should compare LIBRARY markers
2023-12-27 15:59:42 -05:00

26 lines
644 B
C++

#ifndef ACT2POLICESTATION_H
#define ACT2POLICESTATION_H
#include "legoentity.h"
// VTABLE: LEGO1 0x100d53a8
// SIZE 0x68
class Act2PoliceStation : public LegoEntity {
public:
virtual MxLong Notify(MxParam& p_param) override; // vtable+0x4
// FUNCTION: LEGO1 0x1000e200
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f03fc
return "Act2PoliceStation";
}
// FUNCTION: LEGO1 0x1000e210
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Act2PoliceStation::ClassName()) || LegoEntity::IsA(p_name);
}
};
#endif // ACT2POLICESTATION_H