isle/LEGO1/lego/legoomni/include/legopathcontroller.h
Nathan M Gilbert 8b21e8136e
Animmanager (#712)
* Implement LegoAnimationManager::StartEntityAction
Fix some class definitions

* Fix style issues

* Add size annotations

* Fix global pointer

* Style/naming

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-23 15:09:20 +01:00

55 lines
1.4 KiB
C++

#ifndef LEGOPATHCONTROLLER_H
#define LEGOPATHCONTROLLER_H
#include "decomp.h"
#include "legopathactor.h"
#include "mxcore.h"
class LegoPathBoundary;
// VTABLE: LEGO1 0x100d7d60
// SIZE 0x40
class LegoPathController : public MxCore {
public:
LegoPathController();
~LegoPathController() override { Destroy(); }
MxResult Tickle() override; // vtable+08
// FUNCTION: LEGO1 0x10045110
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f11b8
return "LegoPathController";
}
// FUNCTION: LEGO1 0x10045120
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoPathController::ClassName()) || MxCore::IsA(p_name);
}
// SYNTHETIC: LEGO1 0x10045740
// LegoPathController::`scalar deleting destructor'
virtual void VTable0x14(); // vtable+0x14
virtual void Destroy(); // vtable+0x18
undefined4 FUN_10046770(LegoPathActor* p_actor);
MxResult FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_value);
void Enable(MxBool p_enable);
private:
undefined4 m_unk0x08; // 0x08
undefined4 m_unk0x0c; // 0x0c
undefined4 m_unk0x10; // 0x10
undefined4 m_unk0x14; // 0x14
undefined2 m_unk0x18; // 0x18
undefined2 m_unk0x1a; // 0x1a
undefined2 m_unk0x1c; // 0x1c
undefined2 m_unk0x1e; // 0x1e
// These 2 are some sort of template class
undefined m_unk0x20[0x10]; // 0x20
undefined m_unk0x30[0x10]; // 0x30
};
#endif // LEGOPATHCONTROLLER_H