isle/LEGO1/lego/legoomni/include/legocharactermanager.h
Ramen2X 2477b89e32
add actions forward decl header (#699)
* add actions forward decl header

* newline

* format

* remove existing fwd declares

* Headers

* replace COMPAT_MODE check

* flip

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-19 15:54:13 -04:00

120 lines
4.4 KiB
C++

#ifndef LEGOCHARACTERMANAGER_H
#define LEGOCHARACTERMANAGER_H
#include "decomp.h"
#include "legovariables.h"
#include "misc/legostorage.h"
#include "mxstl/stlcompat.h"
#include "mxtypes.h"
class LegoActor;
class LegoROI;
#pragma warning(disable : 4237)
// TODO: generic string comparator?
struct LegoCharacterComparator {
MxBool operator()(const char* const& p_a, const char* const& p_b) const { return strcmpi(p_a, p_b) < 0; }
};
// SIZE 0x08
struct LegoCharacter {
LegoCharacter(LegoROI* p_roi)
{
m_roi = p_roi;
m_refCount = 1;
}
inline void AddRef() { m_refCount++; }
LegoROI* m_roi; // 0x00
MxU32 m_refCount; // 0x04
};
typedef map<const char*, LegoCharacter*, LegoCharacterComparator> LegoCharacterMap;
struct LegoSaveDataEntry3 {
char* m_name;
void* m_unk0x04;
LegoActor* m_actor;
MxS32 m_savePart1;
MxS32 m_savePart2;
MxU8 m_savePart3;
undefined4 m_unk0x18[6];
MxU8 m_frameOffsetInDwords; // 0x30
MxS32* m_pFrameData;
MxU8 m_currentFrame;
undefined4 m_unk0x3c[2];
MxU8 m_savePart5; // 0x44
undefined4 m_unk0x48[5];
MxU8 m_savePart6; // 0x5c
undefined4 m_unk0x60[11];
MxU8 m_savePart7; // 0x8c
undefined4 m_unk0x90[5];
MxU8 m_savePart8; // 0xa4
undefined4 m_unk0xa8[17];
MxU8 m_savePart9; // 0xec
undefined4 m_unk0xf0[5];
MxU8 m_savePart10; // 0x104
};
// SIZE 0x08
class LegoCharacterManager {
public:
LegoCharacterManager();
MxResult WriteSaveData3(LegoStorage* p_storage);
MxResult ReadSaveData3(LegoStorage* p_storage);
LegoROI* GetROI(const char* p_key, MxBool p_createEntity);
void InitSaveData();
static void SetCustomizeAnimFile(const char* p_value);
static MxBool FUN_10084c00(const LegoChar*);
void FUN_100832a0();
void FUN_10083db0(LegoROI* p_roi);
void FUN_10083f10(LegoROI* p_roi);
LegoSaveDataEntry3* FUN_10084c60(const char* p_key);
MxBool FUN_10084ec0(LegoROI* p_roi);
MxU32 FUN_10085140(LegoROI*, MxBool);
LegoROI* FUN_10085210(const LegoChar*, LegoChar*, undefined);
LegoROI* FUN_10085a80(LegoChar* p_und1, LegoChar* p_und2, undefined p_und3);
static const char* GetCustomizeAnimFile() { return g_customizeAnimFile; }
private:
LegoROI* CreateROI(const char* p_key);
static char* g_customizeAnimFile;
LegoCharacterMap* m_characters; // 0x00
CustomizeAnimFileVariable* m_customizeAnimFile; // 0x04
};
// clang-format off
// TEMPLATE: LEGO1 0x10082b90
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::~_Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >
// TEMPLATE: LEGO1 0x10082c60
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::iterator::_Inc
// TEMPLATE: LEGO1 0x10082ca0
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::erase
// TEMPLATE: LEGO1 0x100830f0
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Erase
// TEMPLATE: LEGO1 0x10083130
// map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::~map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >
// TEMPLATE: LEGO1 0x10083840
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::iterator::_Dec
// TEMPLATE: LEGO1 0x10083890
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Insert
// GLOBAL: LEGO1 0x100fc508
// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Nil
// clang-format on
#endif // LEGOCHARACTERMANAGER_H