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3bafe2d3a4
* Implement LegoCharacterManager::FUN_10083f10 * style * Match * Fix naming
107 lines
3.4 KiB
C++
107 lines
3.4 KiB
C++
#ifndef LEGOENTITY_H
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#define LEGOENTITY_H
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#include "decomp.h"
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#include "extra.h"
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#include "mxdsaction.h"
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#include "mxentity.h"
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#include "realtime/vector.h"
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#include "roi/legoroi.h"
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// VTABLE: LEGO1 0x100d4858
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// SIZE 0x68
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class LegoEntity : public MxEntity {
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public:
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enum {
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c_bit1 = 0x01,
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c_bit2 = 0x02
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};
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enum {
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c_altBit1 = 0x01
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};
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inline LegoEntity() { Init(); }
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// FUNCTION: LEGO1 0x1000c290
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~LegoEntity() override { Destroy(TRUE); }
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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// FUNCTION: LEGO1 0x1000c2f0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0064
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return "LegoEntity";
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}
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// FUNCTION: LEGO1 0x1000c300
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoEntity::ClassName()) || MxEntity::IsA(p_name);
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}
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virtual MxResult Create(MxDSAction& p_dsAction); // vtable+0x18
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virtual void Destroy(MxBool p_fromDestructor); // vtable+0x1c
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virtual void ParseAction(char* p_extra); // vtable+0x20
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virtual void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2); // vtable+0x24
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virtual void SetWorldTransform(
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const Vector3& p_location,
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const Vector3& p_direction,
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const Vector3& p_up
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); // vtable+0x28
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virtual void ResetWorldTransform(MxBool p_cameraFlag); // vtable+0x2c
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// FUNCTION: LEGO1 0x10001090
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virtual void SetWorldSpeed(MxFloat p_worldSpeed) { m_worldSpeed = p_worldSpeed; } // vtable+0x30
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virtual void VTable0x34(MxBool p_und); // vtable+0x34
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virtual void VTable0x38(); // vtable+0x38
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virtual void VTable0x3c(); // vtable+0x3c
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virtual void VTable0x40(); // vtable+0x40
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virtual void VTable0x44(); // vtable+0x44
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virtual void VTable0x48(); // vtable+0x48
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virtual void VTable0x4c(); // vtable+0x4c
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void FUN_10010c30();
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void FUN_100114e0(MxU8 p_unk0x59);
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void SetLocation(const Vector3& p_location, const Vector3& p_direction, const Vector3& p_up, MxBool p_und);
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Mx3DPointFloat GetWorldDirection();
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Mx3DPointFloat GetWorldUp();
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Mx3DPointFloat GetWorldPosition();
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inline MxBool GetUnknown0x10IsSet(MxU8 p_flag) { return m_unk0x10 & p_flag; }
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inline MxBool GetFlagsIsSet(MxU8 p_flag) { return m_flags & p_flag; }
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inline MxU8 GetFlags() { return m_flags; }
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inline MxFloat GetWorldSpeed() { return m_worldSpeed; }
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inline LegoROI* GetROI() { return m_roi; }
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inline MxU8 GetUnknown0x59() { return m_unk0x59; }
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inline void SetFlags(MxU8 p_flags) { m_flags = p_flags; }
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inline void SetFlag(MxU8 p_flag) { m_flags |= p_flag; }
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inline void ClearFlag(MxU8 p_flag) { m_flags &= ~p_flag; }
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protected:
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void Init();
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void SetWorld();
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MxU8 m_unk0x10; // 0x10
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MxU8 m_flags; // 0x11
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Mx3DPointFloat m_worldLocation; // 0x14
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Mx3DPointFloat m_worldDirection; // 0x28
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Mx3DPointFloat m_worldUp; // 0x3c
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MxFloat m_worldSpeed; // 0x50
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LegoROI* m_roi; // 0x54
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MxBool m_cameraFlag; // 0x58
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MxU8 m_unk0x59; // 0x59
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// For tokens from the extra string that look like this:
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// "Action:openram;\lego\scripts\Race\CarRaceR;0"
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Extra::ActionType m_actionType; // 0x5c
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char* m_actionArgString; // 0x60
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MxS32 m_actionArgNumber; // 0x64
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};
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// SYNTHETIC: LEGO1 0x1000c3b0
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// LegoEntity::`scalar deleting destructor'
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#endif // LEGOENTITY_H
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