mirror of
https://github.com/isledecomp/isle.git
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494a556f8e
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commitd87d665127
. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit8c815418d2
. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
75 lines
1.8 KiB
C++
75 lines
1.8 KiB
C++
#ifndef MXTRANSITIONMANAGER_H
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#define MXTRANSITIONMANAGER_H
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#include "legoomni.h"
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#include "mxcore.h"
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#include "mxvideopresenter.h"
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#include <ddraw.h>
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// VTABLE: LEGO1 0x100d7ea0
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class MxTransitionManager : public MxCore {
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public:
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MxTransitionManager();
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virtual ~MxTransitionManager() override; // vtable+0x0
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__declspec(dllexport) void SetWaitIndicator(MxVideoPresenter* p_waitIndicator);
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virtual MxResult Tickle(); // vtable+0x8
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// FUNCTION: LEGO1 0x1004b950
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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return "MxTransitionManager";
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}
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// FUNCTION: LEGO1 0x1004b960
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, MxTransitionManager::ClassName()) || MxCore::IsA(name);
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}
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virtual MxResult GetDDrawSurfaceFromVideoManager(); // vtable+0x14
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enum TransitionType {
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NOT_TRANSITIONING,
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NO_ANIMATION,
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DISSOLVE,
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PIXELATION,
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SCREEN_WIPE,
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WINDOWS,
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BROKEN // Unknown what this is supposed to be, it locks the game up
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};
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MxResult StartTransition(TransitionType p_animationType, MxS32 p_speed, MxBool p_doCopy, MxBool p_playMusicInAnim);
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private:
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void EndTransition(MxBool p_notifyWorld);
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void Transition_None();
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void Transition_Dissolve();
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void Transition_Pixelation();
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void Transition_Wipe();
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void Transition_Windows();
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void Transition_Broken();
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void SubmitCopyRect(LPDDSURFACEDESC ddsc);
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void SetupCopyRect(LPDDSURFACEDESC ddsc);
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MxVideoPresenter* m_waitIndicator;
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RECT m_copyRect;
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MxU8* m_copyBuffer;
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flag_bitfield m_copyFlags;
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undefined4 m_unk24;
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flag_bitfield m_unk28;
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TransitionType m_transitionType;
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LPDIRECTDRAWSURFACE m_ddSurface;
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MxU16 m_animationTimer;
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MxU16 m_columnOrder[640]; // 0x36
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MxU16 m_randomShift[480]; // 0x536
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MxULong m_systemTime; // 0x8f8
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MxS32 m_animationSpeed; // 0x8fc
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};
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#endif // MXTRANSITIONMANAGER_H
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