isle/LEGO1/realtime/realtimeview.cpp
Christian Semmler 494a556f8e
(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d2.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 13:10:45 +01:00

47 lines
837 B
C++

#include "realtimeview.h"
#include <math.h>
// GLOBAL: LEGO1 0x10109598
float g_userMaxLodPower;
// GLOBAL: LEGO1 0x10101044
float g_userMaxBase = 4.0f;
// GLOBAL: LEGO1 0x10101048
float g_userMaxLod = 3.6f;
// GLOBAL: LEGO1 0x1010104c
float g_partsThreshold = 1000.0f;
// FUNCTION: LEGO1 0x100a5de0
void RealtimeView::SetUserMaxLOD(float p_lod)
{
g_userMaxLod = p_lod;
UpdateMaxLOD();
}
// FUNCTION: LEGO1 0x100a5df0
void RealtimeView::SetPartsThreshold(float p_threshold)
{
g_partsThreshold = p_threshold;
}
// FUNCTION: LEGO1 0x100a5e00
float RealtimeView::GetUserMaxLOD()
{
// TODO
return 0;
}
// FUNCTION: LEGO1 0x100a5e10
float RealtimeView::GetPartsThreshold()
{
return g_partsThreshold;
}
// FUNCTION: LEGO1 0x100a5e20
void RealtimeView::UpdateMaxLOD()
{
g_userMaxLodPower = pow(g_userMaxBase, -g_userMaxLod);
}