isle/LEGO1/racestate.h
Christian Semmler 494a556f8e
(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d2.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 13:10:45 +01:00

44 lines
835 B
C++

#ifndef RACESTATE_H
#define RACESTATE_H
#include "legostate.h"
struct RaceStateEntry {
public:
MxU8 m_id;
undefined m_unk1[1];
MxU16 m_unk2;
MxU16 m_color;
};
// VTABLE: LEGO1 0x100d5e30
// SIZE 0x2c
class RaceState : public LegoState {
public:
RaceState();
// FUNCTION: LEGO1 0x10016010
inline virtual const char* ClassName() const override // vtable+0x0c
{
// GLOBAL: LEGO1 0x100f07d0
return "RaceState";
}
// FUNCTION: LEGO1 0x10016020
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, RaceState::ClassName()) || LegoState::IsA(name);
}
inline MxU16 GetColor(MxU8 id) { return GetState(id)->m_color; }
private:
RaceStateEntry* GetState(MxU8 id);
protected:
RaceStateEntry m_state[5];
undefined2 m_unk26[2];
undefined4 m_unk28;
};
#endif // RACESTATE_H