mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-26 17:46:38 -05:00
494a556f8e
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commitd87d665127
. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit8c815418d2
. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
194 lines
3.9 KiB
C++
194 lines
3.9 KiB
C++
#include "mxdsobject.h"
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#include "legoutil.h"
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#include "mxdsaction.h"
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#include "mxdsanim.h"
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#include "mxdsevent.h"
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#include "mxdsmediaaction.h"
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#include "mxdsmultiaction.h"
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#include "mxdsobjectaction.h"
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#include "mxdsparallelaction.h"
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#include "mxdsselectaction.h"
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#include "mxdsserialaction.h"
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#include "mxdssound.h"
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#include "mxdsstill.h"
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#include "mxdstypes.h"
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#include <stdlib.h>
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#include <string.h>
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DECOMP_SIZE_ASSERT(MxDSObject, 0x2c);
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// FUNCTION: LEGO1 0x100bf6a0
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MxDSObject::MxDSObject()
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{
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this->SetType(MxDSType_Object);
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this->m_sourceName = NULL;
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this->m_unk14 = 0;
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this->m_objectName = NULL;
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this->m_unk24 = -1;
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this->m_objectId = -1;
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this->m_unk28 = 0;
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}
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// FUNCTION: LEGO1 0x100bf7e0
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MxDSObject::~MxDSObject()
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{
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delete[] m_objectName;
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delete[] m_sourceName;
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}
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// FUNCTION: LEGO1 0x100bf870
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void MxDSObject::CopyFrom(MxDSObject& p_dsObject)
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{
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this->SetSourceName(p_dsObject.m_sourceName);
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this->m_unk14 = p_dsObject.m_unk14;
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this->SetObjectName(p_dsObject.m_objectName);
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this->m_objectId = p_dsObject.m_objectId;
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this->m_unk24 = p_dsObject.m_unk24;
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this->m_atomId = p_dsObject.m_atomId;
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this->m_unk28 = p_dsObject.m_unk28;
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}
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// FUNCTION: LEGO1 0x100bf8c0
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MxDSObject& MxDSObject::operator=(MxDSObject& p_dsObject)
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{
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if (this == &p_dsObject)
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return *this;
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this->CopyFrom(p_dsObject);
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return *this;
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}
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// FUNCTION: LEGO1 0x100bf8e0
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void MxDSObject::SetObjectName(const char* p_objectName)
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{
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if (p_objectName != this->m_objectName) {
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delete[] this->m_objectName;
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if (p_objectName) {
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this->m_objectName = new char[strlen(p_objectName) + 1];
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if (this->m_objectName) {
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strcpy(this->m_objectName, p_objectName);
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}
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}
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else {
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this->m_objectName = NULL;
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}
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}
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}
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// FUNCTION: LEGO1 0x100bf950
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void MxDSObject::SetSourceName(const char* p_sourceName)
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{
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if (p_sourceName != this->m_sourceName) {
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delete[] this->m_sourceName;
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if (p_sourceName) {
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this->m_sourceName = new char[strlen(p_sourceName) + 1];
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if (this->m_sourceName) {
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strcpy(this->m_sourceName, p_sourceName);
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}
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}
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else {
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this->m_sourceName = NULL;
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}
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}
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}
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// FUNCTION: LEGO1 0x100bf9c0
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undefined4 MxDSObject::unk14()
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{
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return 10;
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}
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// FUNCTION: LEGO1 0x100bf9d0
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MxU32 MxDSObject::GetSizeOnDisk()
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{
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MxU32 sizeOnDisk;
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if (this->m_sourceName)
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sizeOnDisk = strlen(this->m_sourceName) + 3;
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else
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sizeOnDisk = 3;
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sizeOnDisk += 4;
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if (this->m_objectName)
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sizeOnDisk += strlen(this->m_objectName) + 1;
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else
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sizeOnDisk++;
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sizeOnDisk += 4;
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this->m_sizeOnDisk = sizeOnDisk;
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return sizeOnDisk;
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}
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// FUNCTION: LEGO1 0x100bfa20
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void MxDSObject::Deserialize(char** p_source, MxS16 p_unk24)
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{
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GetString(p_source, this->m_sourceName, this, &MxDSObject::SetSourceName);
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GetScalar(p_source, this->m_unk14);
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GetString(p_source, this->m_objectName, this, &MxDSObject::SetObjectName);
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GetScalar(p_source, this->m_objectId);
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this->m_unk24 = p_unk24;
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}
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// FUNCTION: LEGO1 0x100bfb30
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MxDSObject* DeserializeDSObjectDispatch(char** p_source, MxS16 p_flags)
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{
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MxU16 type = *(MxU16*) *p_source;
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*p_source += 2;
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MxDSObject* obj = NULL;
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switch (type) {
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default:
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return NULL;
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case MxDSType_Object:
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obj = new MxDSObject();
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break;
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case MxDSType_Action:
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obj = new MxDSAction();
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break;
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case MxDSType_MediaAction:
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obj = new MxDSMediaAction();
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break;
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case MxDSType_Anim:
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obj = new MxDSAnim();
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break;
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case MxDSType_Sound:
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obj = new MxDSSound();
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break;
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case MxDSType_MultiAction:
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obj = new MxDSMultiAction();
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break;
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case MxDSType_SerialAction:
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obj = new MxDSSerialAction();
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break;
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case MxDSType_ParallelAction:
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obj = new MxDSParallelAction();
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break;
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case MxDSType_Event:
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obj = new MxDSEvent();
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break;
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case MxDSType_SelectAction:
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obj = new MxDSSelectAction();
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break;
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case MxDSType_Still:
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obj = new MxDSStill();
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break;
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case MxDSType_ObjectAction:
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obj = new MxDSObjectAction();
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break;
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}
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if (obj) {
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obj->Deserialize(p_source, p_flags);
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}
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return obj;
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}
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