mirror of
https://github.com/isledecomp/isle.git
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494a556f8e
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commitd87d665127
. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit8c815418d2
. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
#ifndef LEGOPATHACTOR_H
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#define LEGOPATHACTOR_H
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#include "legoactor.h"
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#include "mxtypes.h"
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// VTABLE: LEGO1 0x100d6e28
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// SIZE 0x154 (from inlined construction at 0x1000a346)
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class LegoPathActor : public LegoActor {
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public:
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LegoPathActor();
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virtual ~LegoPathActor() override;
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// FUNCTION: LEGO1 0x1000c430
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inline const char* ClassName() const override // vtable+0xc
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{
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// GLOBAL: LEGO1 0x100f0114
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return "LegoPathActor";
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}
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// FUNCTION: LEGO1 0x1000c440
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inline MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, LegoPathActor::ClassName()) || LegoActor::IsA(name);
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}
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virtual void VTable0x68(); // vtable+0x68
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virtual void VTable0x6c(); // vtable+0x6c
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virtual void VTable0x70(); // vtable+0x70
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virtual void VTable0x74(); // vtable+0x74
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virtual void VTable0x78(); // vtable+0x78
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virtual void VTable0x7c(); // vtable+0x7c
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virtual void VTable0x80(); // vtable+0x80
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virtual void VTable0x84(); // vtable+0x84
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virtual void VTable0x88(); // vtable+0x88
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virtual void VTable0x8c(); // vtable+0x8c
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virtual void VTable0x90(); // vtable+0x90
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virtual void VTable0x94(); // vtable+0x94
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virtual void VTable0x98(); // vtable+0x98
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virtual void VTable0x9c(); // vtable+0x9c
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virtual void VTable0xa0(); // vtable+0xa0
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virtual void VTable0xa4(); // vtable+0xa4
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virtual void VTable0xa8(); // vtable+0xa8
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virtual void VTable0xac(); // vtable+0xac
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virtual void VTable0xb0(); // vtable+0xb0
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virtual void VTable0xb4(); // vtable+0xb4
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virtual void VTable0xb8(); // vtable+0xb8
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virtual void VTable0xbc(); // vtable+0xbc
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virtual void VTable0xc0(); // vtable+0xc0
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virtual void VTable0xc4(); // vtable+0xc4
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virtual void VTable0xc8(); // vtable+0xc8
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protected:
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// TODO: the types
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undefined unk78[0xc4];
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MxFloat m_unk13c;
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MxS32 m_unk140;
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MxS32 m_unk144;
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undefined m_unk148;
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MxS32 m_unk14c;
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MxFloat m_unk150;
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};
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#endif // LEGOPATHACTOR_H
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