isle/LEGO1/lego/legoomni/include/legoactor.h
Nathan M Gilbert 124b73046b
Continued work on LegoGameState (#596)
* Continued work on LegoGameState

* Fixes/matches/refactor

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-26 17:19:16 +01:00

61 lines
1.6 KiB
C++

#ifndef LEGOACTOR_H
#define LEGOACTOR_H
#include "decomp.h"
#include "legocachesound.h"
#include "legoentity.h"
// VTABLE: LEGO1 0x100d6d68
// SIZE 0x78
class LegoActor : public LegoEntity {
public:
LegoActor();
~LegoActor() override;
// FUNCTION: LEGO1 0x1002d210
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0124
return "LegoActor";
}
// FUNCTION: LEGO1 0x1002d220
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoActor::ClassName()) || LegoEntity::IsA(p_name);
}
void ParseAction(char*) override; // vtable+0x20
void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
// FUNCTION: LEGO1 0x10002cc0
virtual MxFloat VTable0x50() { return m_unk0x68; } // vtable+0x50
// FUNCTION: LEGO1 0x10002cd0
virtual void VTable0x54(MxFloat p_unk0x68) { m_unk0x68 = p_unk0x68; } // vtable+0x54
// FUNCTION: LEGO1 0x10002ce0
virtual void VTable0x58(MxFloat p_unk0x70) { m_unk0x70 = p_unk0x70; } // vtable+0x58
// FUNCTION: LEGO1 0x10002cf0
virtual MxFloat VTable0x5c() { return m_unk0x70; } // vtable+0x5c
// FUNCTION: LEGO1 0x10002d00
virtual MxU8 GetActorId() { return m_actorId; } // vtable+0x60
// FUNCTION: LEGO1 0x10002d10
virtual void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; } // vtable+0x64
static const char* GetActorName(MxU8 p_id);
private:
MxFloat m_unk0x68; // 0x68
LegoCacheSound* m_sound; // 0x6c
MxFloat m_unk0x70; // 0x70
MxU8 m_actorId; // 0x74
};
// SYNTHETIC: LEGO1 0x1002d300
// LegoActor::`scalar deleting destructor'
#endif // LEGOACTOR_H