isle/LEGO1/lego/legoomni/include/legoworld.h
Mark Langen 55299229c2
LegoBuildingManager Round 2 (#890)
* LegoBuildingManager Round 2

* 100% match most of the remaining methods, only
  Tickle and FUN_10030630 remain.

* The interesting finding is that the curious
  members of the LegoBuildingManager form a short
  embedded fixed-length array used to store info
  about current animation of buildings.

* I saw that you removed the SetY which I had
  added to MxMatrix. Agree that this method
  doesn't make sense on MxMatrix, however I've
  added it back to Matrix4. I see the pattern of
  setting / getting the Y component used in enough
  places that I doubt they were just hoping they
  remembered the subscript correctly every time.
  Let me know if you agree or still don't think it
  makes sense to include.

* Formatting

* Order

* Satisfy name checker

* Add beta annotations and adjust style/naming

* Make function STUB

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-05-09 15:57:38 +02:00

184 lines
6.6 KiB
C++

#ifndef LEGOWORLD_H
#define LEGOWORLD_H
#include "legocachesoundlist.h"
#include "legoentity.h"
#include "legoentitylist.h"
#include "legopathcontrollerlist.h"
#include "mxpresenterlist.h"
#include "roi/legoroi.h"
class IslePathActor;
class LegoCameraController;
class LegoPathBoundary;
class LegoHideAnimPresenter;
struct CoreSetCompare {
MxS32 operator()(MxCore* const& p_a, MxCore* const& p_b) const { return (MxS32) p_a < (MxS32) p_b; }
};
typedef set<MxCore*, CoreSetCompare> MxCoreSet;
// VTABLE: LEGO1 0x100d6280
// SIZE 0xf8
class LegoWorld : public LegoEntity {
public:
enum StartupTicks {
e_start = 0,
e_one,
e_two,
e_three,
e_four
};
LegoWorld();
~LegoWorld() override; // vtable+0x00
MxLong Notify(MxParam& p_param) override; // vtable+0x04
MxResult Tickle() override; // vtable+0x08
// FUNCTION: LEGO1 0x1001d690
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0058
return "LegoWorld";
}
// FUNCTION: LEGO1 0x1001d6a0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoWorld::ClassName()) || LegoEntity::IsA(p_name);
}
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
virtual void ReadyWorld(); // vtable+0x50
virtual LegoCameraController* VTable0x54(); // vtable+0x54
virtual void Add(MxCore* p_object); // vtable+0x58
virtual MxBool VTable0x5c(); // vtable+0x5c
// FUNCTION: LEGO1 0x100010a0
virtual void VTable0x60() {} // vtable+0x60
virtual MxBool VTable0x64(); // vtable+0x64
virtual void Enable(MxBool p_enable); // vtable+0x68
MxBool PresentersPending();
void Remove(MxCore* p_object);
MxResult FUN_1001f720(
IslePathActor* p_actor,
const char* p_path,
MxS32 p_src,
float p_srcScale,
MxS32 p_dest,
float p_destScale
);
undefined4 FUN_1001fa70(IslePathActor* p_actor);
undefined4 FUN_1001fb70(
IslePathActor* p_actor,
LegoAnimPresenter* p_presenter,
Vector3& p_position,
Vector3& p_direction
);
void FUN_1001fc80(IslePathActor* p_actor);
void FUN_1001fda0(LegoAnimPresenter* p_presenter);
void FUN_1001fe90(LegoAnimPresenter* p_presenter);
LegoPathBoundary* FindPathBoundary(const char* p_name);
void AddPath(LegoPathController* p_controller);
MxResult GetCurrPathInfo(LegoPathBoundary** p_path, MxS32& p_value);
MxCore* Find(const char* p_class, const char* p_name);
MxCore* Find(const MxAtomId& p_atom, MxS32 p_entityId);
inline LegoCameraController* GetCamera() { return m_cameraController; }
inline MxS32 GetScriptIndex() { return m_scriptIndex; }
inline MxCoreSet& GetUnknown0xd0() { return m_set0xd0; }
inline list<LegoROI*>& GetROIList() { return m_roiList; }
inline void SetScriptIndex(MxS32 p_scriptIndex) { m_scriptIndex = p_scriptIndex; }
// SYNTHETIC: LEGO1 0x1001dee0
// LegoWorld::`scalar deleting destructor'
protected:
LegoPathControllerList m_list0x68; // 0x68
MxPresenterList m_animPresenters; // 0x80
LegoCameraController* m_cameraController; // 0x98
LegoEntityList* m_entityList; // 0x9c
LegoCacheSoundList* m_cacheSoundList; // 0xa0
MxBool m_destroyed; // 0xa4
MxCoreSet m_set0xa8; // 0xa8
MxPresenterList m_controlPresenters; // 0xb8
MxCoreSet m_set0xd0; // 0xd0
list<LegoROI*> m_roiList; // 0xe0
MxS32 m_scriptIndex; // 0xec
LegoHideAnimPresenter* m_hideAnimPresenter; // 0xf0
MxS16 m_startupTicks; // 0xf4
MxBool m_worldStarted; // 0xf6
undefined m_unk0xf7; // 0xf7
};
// clang-format off
// TEMPLATE: LEGO1 0x1001d780
// _Tree<MxCore *,MxCore *,set<MxCore *,CoreSetCompare,allocator<MxCore *> >::_Kfn,CoreSetCompare,allocator<MxCore *> >::~_Tree<MxCore *,MxCore *,set<MxCore *,CoreSetCompare,allocator<MxCore *> >::_Kfn,CoreSetCompare,allocator<MxCore *> >
// TEMPLATE: LEGO1 0x1001d850
// _Tree<MxCore *,MxCore *,set<MxCore *,CoreSetCompare,allocator<MxCore *> >::_Kfn,CoreSetCompare,allocator<MxCore *> >::iterator::_Inc
// TEMPLATE: LEGO1 0x1001d890
// _Tree<MxCore *,MxCore *,set<MxCore *,CoreSetCompare,allocator<MxCore *> >::_Kfn,CoreSetCompare,allocator<MxCore *> >::erase
// TEMPLATE: LEGO1 0x1001dcf0
// _Tree<MxCore *,MxCore *,set<MxCore *,CoreSetCompare,allocator<MxCore *> >::_Kfn,CoreSetCompare,allocator<MxCore *> >::_Erase
// TEMPLATE: LEGO1 0x1001dd30
// _Tree<MxCore *,MxCore *,set<MxCore *,CoreSetCompare,allocator<MxCore *> >::_Kfn,CoreSetCompare,allocator<MxCore *> >::_Init
// TEMPLATE: LEGO1 0x1001ddf0
// list<LegoROI *,allocator<LegoROI *> >::~list<LegoROI *,allocator<LegoROI *> >
// TEMPLATE: LEGO1 0x1001df50
// List<LegoROI *>::~List<LegoROI *>
// TEMPLATE: LEGO1 0x1001de60
// list<LegoROI *,allocator<LegoROI *> >::_Buynode
// TEMPLATE: LEGO1 0x1001de90
// set<MxCore *,CoreSetCompare,allocator<MxCore *> >::~set<MxCore *,CoreSetCompare,allocator<MxCore *> >
// TEMPLATE: LEGO1 0x1001df00
// Set<MxCore *,CoreSetCompare>::~Set<MxCore *,CoreSetCompare>
// TEMPLATE: LEGO1 0x1001f590
// list<LegoROI *,allocator<LegoROI *> >::erase
// TEMPLATE: LEGO1 0x100208b0
// _Tree<MxCore *,MxCore *,set<MxCore *,CoreSetCompare,allocator<MxCore *> >::_Kfn,CoreSetCompare,allocator<MxCore *> >::insert
// TEMPLATE: LEGO1 0x10020b20
// _Tree<MxCore *,MxCore *,set<MxCore *,CoreSetCompare,allocator<MxCore *> >::_Kfn,CoreSetCompare,allocator<MxCore *> >::iterator::_Dec
// XTEMPLATE LEGO1 0x10020b70
// TEMPLATE: LEGO1 0x10020bb0
// _Tree<MxCore *,MxCore *,set<MxCore *,CoreSetCompare,allocator<MxCore *> >::_Kfn,CoreSetCompare,allocator<MxCore *> >::_Buynode
// TEMPLATE: LEGO1 0x10020bd0
// _Tree<MxCore *,MxCore *,set<MxCore *,CoreSetCompare,allocator<MxCore *> >::_Kfn,CoreSetCompare,allocator<MxCore *> >::_Insert
// TEMPLATE: LEGO1 0x10020e50
// _Tree<MxCore *,MxCore *,set<MxCore *,CoreSetCompare,allocator<MxCore *> >::_Kfn,CoreSetCompare,allocator<MxCore *> >::_Lrotate
// TEMPLATE: LEGO1 0x10020eb0
// _Tree<MxCore *,MxCore *,set<MxCore *,CoreSetCompare,allocator<MxCore *> >::_Kfn,CoreSetCompare,allocator<MxCore *> >::_Rrotate
// TEMPLATE: LEGO1 0x10021340
// _Tree<MxCore *,MxCore *,set<MxCore *,CoreSetCompare,allocator<MxCore *> >::_Kfn,CoreSetCompare,allocator<MxCore *> >::find
// TEMPLATE: LEGO1 0x10022360
// ?_Construct@@YAXPAPAVMxCore@@ABQAV1@@Z
// GLOBAL: LEGO1 0x100f11a0
// _Tree<MxCore *,MxCore *,set<MxCore *,CoreSetCompare,allocator<MxCore *> >::_Kfn,CoreSetCompare,allocator<MxCore *> >::_Nil
// clang-format on
#endif // LEGOWORLD_H